setLightAmbient: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dt class="note">'''[[User:ColonelSandersLite|ColonelSandersLite]]'''</dt><dd class="note"><br> | |||
To clarify:<br> | |||
setLightAmbient - Terrain and surrounding objects are bathed in this colour.<br> | |||
setLightColor - Controls the "haze" seen around the lightsource (ex flares).<br> | |||
</dd> | |||
Light can be created with command createVehicle with special vehicle class "#lightpoint" | Light can be created with command createVehicle with special vehicle class "#lightpoint" | ||
Revision as of 08:14, 17 August 2007
Description
- Description:
- Set ambient color of light.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light setLightAmbient [r, g, b]
- Parameters:
- light: Object
- [r, g, b]: Array
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Light can be created with command createVehicle with special vehicle class "#lightpoint"
for example:
_light = "#lightpoint" createVehicleLocal pos;
_light setLightBrightness 1.0;
_light setLightAmbient[0.0, 1.0, 0.0];
_light setLightColor[0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]]