getConnectedUAV: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
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|game1= arma3 | |game1= arma3 | ||
|version1= 0.76 | |version1= 0.76 | ||
|arg= local | |||
|gr1= Remote Control | |gr1= Remote Control | ||
Line 12: | Line 14: | ||
|p1= person: [[Object]] - player controlling UAV/UGV | |p1= person: [[Object]] - player controlling UAV/UGV | ||
|r1= [[Object]] - the UAV/UGV | |r1= [[Object]] - the UAV/UGV object or [[objNull]] if no UAV is connected or if the connected unit is remote. | ||
|x1= < | |x1= <sqf>getConnectedUAV player;</sqf> | ||
|seealso= [[showUAVFeed]] [[shownUAVFeed]] [[allUnitsUAV]] [[UAVControl]] [[connectTerminalToUAV]] [[isUAVConnected]] | |seealso= [[getConnectedUAVUnit]] [[showUAVFeed]] [[shownUAVFeed]] [[allUnitsUAV]] [[UAVControl]] [[connectTerminalToUAV]] [[isUAVConnected]] | ||
}} | }} |
Latest revision as of 21:22, 25 March 2024
Description
- Description:
- Returns UAV/UGV vehicle if person has connection to some UAV. To return the AI unit which player controls, see getConnectedUAVUnit.
- Groups:
- Remote Control
Syntax
- Syntax:
- getConnectedUAV person
- Parameters:
- person: Object - player controlling UAV/UGV
- Return Value:
- Object - the UAV/UGV object or objNull if no UAV is connected or if the connected unit is remote.
Examples
- Example 1:
- getConnectedUAV player;
Additional Information
- See also:
- getConnectedUAVUnit showUAVFeed shownUAVFeed allUnitsUAV UAVControl connectTerminalToUAV isUAVConnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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