failMission: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *p([0-9]+) *=([^↵]+) -↵" to "|p$1=$2") |
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|s1= [[failMission]] endtype | |s1= [[failMission]] endtype | ||
|p1= endtype: [[String]] | |p1= endtype: [[String]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>failMission "LOSER";</sqf> | ||
|seealso= [[missionEnd]] [[endMission]] [[forceEnd]] | |seealso= [[missionEnd]] [[endMission]] [[forceEnd]] | ||
}} | }} |
Latest revision as of 11:51, 26 March 2024
Description
- Description:
- Finish the mission. If the server is set to run persistent mission, failMission will not end the mission when last player gets kicked to the lobby. Use endMission to end the mission.
The end type can be:
- "CONTINUE" - this is default type, basically an alias to do nothing
- "KILLED"
- "LOSER"
- "END1"
- "END2"
- "END3"
- "END4"
- "END5"
- "END6"
- Groups:
- Mission Information
Syntax
- Syntax:
- failMission endtype
- Parameters:
- endtype: String
- Return Value:
- Nothing
Examples
- Example 1:
- failMission "LOSER";
Additional Information
- See also:
- missionEnd endMission forceEnd
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note