insertEditorObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (Text replacement - "\| *p([0-9]+) *=([^↵]+) -↵" to "|p$1=$2")
 
(45 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
|game3= tkoh
{{Informative | Some Old Editor Command}}  |= Description
|version3= 1.00
____________________________________________________________________________________________


| map '''insertEditorObject''' [type,value,[name1,value1,...],subtype class] |= Syntax
|game4= arma3
|version4= 0.50


|p1= map: [[Control]] -  |PARAMETER1=  
|gr1= Game 2 Editor


|p2= [type,value,[name1,value1,...],subtype class]: [[Array]] -  |PARAMETER2=
|descr= Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
{{Feature|informative|Some Old Editor Command}}


|p3= |PARAMETER3=  
|s1= map [[insertEditorObject]] [type,value,[name1,value1,...],subtype class]


| [[String]] |RETURNVALUE=  
|p1= map: [[Control]]
|p2= [type,value,[name1,value1,...],subtype class]: [[Array]]
|r1= [[String]]


|x1= -


|x1= <code>(example)</code>|EXAMPLE1=
|seealso= -
 
____________________________________________________________________________________________
 
|  |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dl class="command_description">
</dl>
 
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Editor_Control|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
<dt></dt>
<dl class="command_description">
<dd class="notedate">Posted on 2015-05-07 - 13:56 (UTC)</dd>
<dd class="notedate">Posted on May 7, 2015 - 13:56 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">"This works only in the old 3D editor"<br> - KM</dd>
<dd class="note">"This works only in the old 3D editor"<br> - KM</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 11:51, 26 March 2024

Hover & click on the images for description

Description

Description:
Insert an object to the editor and assign arguments. Create script is,not called. Returns the ID of the new EditorObject. Subtype class is,optional.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map insertEditorObject [type,value,[name1,value1,...],subtype class]
Parameters:
map: Control
[type,value,[name1,value1,...],subtype class]: Array
Return Value:
String

Examples

Example 1:
-

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2015-05-07 - 13:56 (UTC)
Benargee
"This works only in the old 3D editor"
- KM