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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.04 | |||
| | |gr1= Unit Inventory | ||
| Checks if given object can be stored into soldier's vest. | |descr= Checks if given object can be stored into soldier's vest. | ||
| unit | |s1= unit [[canAddItemToVest]] item | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| | |p2= item: [[String]] | ||
| | |r1= [[Boolean]] | ||
| | |s2= unit [[canAddItemToVest]] [item, count, ignoreSoldierMaxLoad] | ||
| | |s2since= arma3 1.56 | ||
|p21= unit: [[Object]] | |||
| [[ | |p22= item: [[String]] | ||
| | |p23= count: [[Number]] | ||
|p24= ignoreSoldierMaxLoad: [[Boolean]] - (Optional, default [[true]]) [[true]] to ignore 'soldierMaxLoad' param, container [[maxLoad]] is still counted. | |||
|p24since= arma3 2.18 | |||
|r2= [[Boolean]] | |||
<! | |x1= <sqf> | ||
</ | _item = "HandGrenade"; | ||
private _fits = player canAddItemToVest _item; | |||
if (_fits) then { | |||
player addItemToVest _item; | |||
} else { | |||
hint "no room!"; | |||
}; | |||
</sqf> | |||
|seealso= [[canAdd]] [[canAddItemToBackpack]] [[canAddItemToUniform]] | |||
[[ | }} | ||
[[ | |||
[[ |
Revision as of 17:55, 29 March 2024
Description
- Description:
- Checks if given object can be stored into soldier's vest.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToVest item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToVest [item, count, ignoreSoldierMaxLoad]
- Parameters:
- unit: Object
- item: String
- count: Number
- since 2.18
- ignoreSoldierMaxLoad: Boolean - (Optional, default true) true to ignore 'soldierMaxLoad' param, container maxLoad is still counted.
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- canAdd canAddItemToBackpack canAddItemToUniform
Notes
-
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