arma2.cfg: Difference between revisions
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== Introduction == | == Introduction == | ||
The '''arma.cfg''' or '''arma2.cfg''' or '''arma2oa.cfg''' or '''takeonh.cfg''' are configuration files containing detailed information about YOUR game setup. <br> | The '''arma.cfg''' or '''arma2.cfg''' or '''arma2oa.cfg''' or '''takeonh.cfg''' are configuration files containing detailed information about YOUR game setup.<br> | ||
Information such as language, LOD detail, resolution are stored in these files. | Information such as language, LOD detail, resolution are stored in these files.<br> | ||
The config files are written after the game was run for first time and the system settings are detected. Changes made via the in-game UI options are saved when the game is closed. | The config files are written after the game was run for first time and the system settings are detected. Changes made via the in-game UI options are saved when the game is closed.<br> | ||
The files itself are just as editable in a text file. The content format is | The files itself are just as editable in a text file. The content format is | ||
variable = value; | variable = value; | ||
{{Feature| | {{Feature|warning|Unless you know what you are doing, use the '''in-game UI options''' to configure the game instead of editing this file.}} | ||
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The file will be then located in your game directory instead. | The file will be then located in your game directory instead. | ||
C:\arma2\myGameSettings.cfg | |||
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7 - AToC enabled on grass, A2 & OA trees (default) | 7 - AToC enabled on grass, A2 & OA trees (default) | ||
''More {{Link|link= http://forums.bistudio.com/showpost.php?p=1998153&postcount=42|text= detailed description}} by a community member.''<br> | ''More {{Link|link= http://forums.bistudio.com/showpost.php?p=1998153&postcount=42|text= detailed description}} by a community member.''<br> | ||
''NOTE: '''AToC is inactive if Anti-Aliasing is disabled in advanced video options!''' | ''NOTE:''' AToC is inactive if Anti-Aliasing is disabled in advanced video options!''' | ||
|- | |- | ||
| | | class sockets{ maxPacketSize = 1400; }; || setting not available in UI Changing this value changes size of packet from default 1400 bytes to value chosen. <br> | ||
This '''can be set for both''' client-to-server AND server-to-client(s) independently''! | This '''can be set for both''' client-to-server AND server-to-client(s) independently''! ''see server([[basic.cfg#Networking_Tuning_Options]])''.<br> | ||
{{Feature | important | Only use in the case your router or ISP enforces lower packet size and you have connectivity issues with game}} | {{Feature|important|Only use in the case your router or ISP enforces lower packet size and you have connectivity issues with game.}} | ||
|} | |} | ||
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2 - FXAA + sharp filter <ref name="FXAAsharp" /> (hard-coded strength of sharpen is now 0.15) | 2 - FXAA + sharp filter <ref name="FXAAsharp" /> (hard-coded strength of sharpen is now 0.15) | ||
3 - SMAA <ref name="SMAA" /> | 3 - SMAA <ref name="SMAA" /> | ||
{{Feature| | {{Feature|informative| | ||
* PPAA can be enabled even if Post-Processing was disabled in advanced video options!<br> | * PPAA can be enabled even if Post-Processing was disabled in advanced video options!<br> | ||
* This setting was introduced in 1.61 beta 89223.}} | * This setting was introduced in 1.61 beta 89223.}} | ||
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0 - SMAA_PRESET_LOW or FXAA_QUALITY_PRESET_12 | 0 - SMAA_PRESET_LOW or FXAA_QUALITY_PRESET_12 | ||
1 - SMAA_PRESET_MEDIUM or FXAA_QUALITY_PRESET_22 | 1 - SMAA_PRESET_MEDIUM or FXAA_QUALITY_PRESET_22 | ||
2 - SMAA_PRESET_HIGH or | 2 - SMAA_PRESET_HIGH or FXAA_QUALITY_PRESET_26 | ||
3 - SMAA_PRESET_ULTRA or FXAA_QUALITY_PRESET_39 | 3 - SMAA_PRESET_ULTRA or FXAA_QUALITY_PRESET_39 | ||
{{Feature| | {{Feature|informative|This setting was introduced in 1.61 beta 89223}} | ||
|- | |- | ||
| FXAA=0; || setting not (yet) available in UI. Default is Disabled. enables Anti-Aliasing technique via post processing | | FXAA=0; || setting not (yet) available in UI. Default is Disabled. enables Anti-Aliasing technique via post processing | ||
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|- | |- | ||
| FXAASharp=0; || Default is disabled (0), quality levels range from 1 to 6, where 6 is the sharpest filter | | FXAASharp=0; || Default is disabled (0), quality levels range from 1 to 6, where 6 is the sharpest filter | ||
{{Feature| | {{Feature|informative|FXAAsharpen is inactive while NightVision and Thermal Imaging are used.}} | ||
{{Feature|important|This setting was '''removed''' in A2OA 1.61 beta as deprecated.}} | {{Feature|important|This setting was '''removed''' in A2OA 1.61 beta as deprecated.}} | ||
|} | |} | ||
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You can setup sensitivity in the file by: | You can setup sensitivity in the file by: | ||
<syntaxhighlight lang="cpp"> | |||
joystickSensitivity[] = { | |||
0.500000, 0.500000, 0.500000, 0.500000, 0.500000, 0.500000, 1.000000, 1.000000, | |||
0.500000, 0.500000, 0.500000, 0.500000, 0.500000, 0.500000, 1.000000, 1.000000 | |||
}; | |||
</syntaxhighlight> | |||
Number are sensitivity for each of the folowing inputs: | Number are sensitivity for each of the folowing inputs: | ||
AXIS_X AXIS_Y AXIS_Z | AXIS_X AXIS_Y AXIS_Z ROT_X ROT_Y ROT_Z SLIDER_1 SLIDER_2 | ||
First eight values are for positive part of axis, last eight for the negative one: | First eight values are for positive part of axis, last eight for the negative one: | ||
AXIS_X_POS AXIS_Y_POS AXIS_Z_POS ROT_X_POS ROT_Y_POS ROT_Z_POS SLIDER_1_POS SLIDER_2_POS | |||
AXIS_X_NEG AXIS_Y_NEG AXIS_Z_NEG ROT_X_NEG ROT_Y_NEG ROT_Z_NEG SLIDER_1_NEG SLIDER_2_NEG | |||
Value is transformed as: | Value is transformed as: | ||
value = pow(raw_value, 1 / sensitivity). | |||
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See [[server.armaprofile|username.arma2profile]] for information about personalized user settings. | See [[server.armaprofile|username.arma2profile]] for information about personalized user settings. | ||
<references> | <references> | ||
<ref name="AToC">Read {{Link|https://en.wikipedia.org/Alpha_to_coverage|Wikipedia article}} and | <ref name="AToC">Read {{Link|https://en.wikipedia.org/wiki/Alpha_to_coverage|Wikipedia article}} and {{Link|http://aras-p.info/texts/D3D9GPUHacks.html#ref1|GPU features list}} for more details</ref> | ||
<ref name="FXAA">Read | <ref name="FXAA">Read {{Link|http://timothylottes.blogspot.com/2011/03/nvidia-fxaa.html|Author's blog about FXAA}}, Complexity of quality settings are based on default FXAA settings (revision 3.11)</ref> | ||
<ref name="SMAA">Read | <ref name="SMAA">Read {{Link|http://www.iryoku.com/smaa/|Author's website about SMAA}}, Complexity of quality settings are based on default SMAA settings (revision 2.7)</ref> | ||
<ref name="FXAAsharp">Sharpen Filter for FXAA mode of PPAA was hard-coded with intensity of 0.15 when enabled</ref> | <ref name="FXAAsharp">Sharpen Filter for FXAA mode of PPAA was hard-coded with intensity of 0.15 when enabled</ref> | ||
<ref name="PPAA">Post-Process Anti-Aliasing is new method of full-screen AA pass</ref> | <ref name="PPAA">Post-Process Anti-Aliasing is new method of full-screen AA pass</ref> |
Latest revision as of 10:56, 8 April 2024
Introduction
The arma.cfg or arma2.cfg or arma2oa.cfg or takeonh.cfg are configuration files containing detailed information about YOUR game setup.
Information such as language, LOD detail, resolution are stored in these files.
The config files are written after the game was run for first time and the system settings are detected. Changes made via the in-game UI options are saved when the game is closed.
The files itself are just as editable in a text file. The content format is
variable = value;
Location
- Armed Assault:The arma.cfg file is located in %userprofile%
\Documents \ARMA \arma.cfg - Arma 2: The arma2.cfg file is located in %userprofile%
\Documents \ARMA 2 \arma2.cfg - Arma 2: Operation Arrowhead: The arma2oa.cfg file is located in %userprofile%
\Documents \Arma 2 Expansion \arma2oa.cfg - Take On Helicopters: The takeonh.cfg file is located in %userprofile%
\Documents \Take On Helicopters \takeonh.cfg
Custom Name and Location
You can change the naming with the Category: Startup Parameters -cfg=<string>.
-cfg=myGameSettings.cfg
The file will be then located in your game directory instead.
C:\arma2\myGameSettings.cfg
Example
Generic config
language="English"; | language selector |
adapter=-1; | determines the video adapter (and display connected to it) to use. Useful for systems with multiple displays. -1 is default adapter, 0 is first, 1 is 2nd etc. |
3D_Performance=93750; | written by engine each start, changing it manually has no effect! |
Resolution_Bpp=32; | bit per pixel depth of output |
Resolution_W=1920; | interface resolution width in fullscreen |
Resolution_H=1200; | interface resolution height in fullscreen |
refresh=60; | monitor refresh rate in fullscreen |
Render_W=2400; | 3D rendered resolution width in fullscreen |
Render_H=1500; | 3D rendered resolution width in fullscreen |
FSAA=0; | full screen antialiasing level |
postFX=0; | post processing level |
GPU_MaxFramesAhead=1000; | setting not available in UI, supported values 1 to 1000 (0==driver), May lower 'Mouse lag' by GPU render-ahead buffer |
GPU_DetectedFramesAhead=3; | written by engine each start, changing it manually has no effect! |
HDRPrecision=8; | setting not available in UI (ARMA2, OA has it since 1.57), supported values are 8(default), 16 and 32. Defines bit depth precision for HDR. |
lastDeviceId=""; | written by engine each start, changing it manually has no effect!, might be blank |
localVRAM=1063723008; | written by engine each start, changing it manually has no effect! |
nonlocalVRAM=1878616064; | written by engine each start, changing it manually has no effect! |
winX=470; | position of window in X axis |
winY=64; | position of window in Y axis |
winW=1440; | interface resolution width in window |
winH=900; | interface resolution height in window |
winDefW=1440; | 3D rendered resolution width in window |
winDefH=900; | 3D rendered resolution height in window |
Windowed=0; | written by engine each exit, depend on state in last run (1=windowed or 0=fullscreen) |
Vsync=1; | Option to disable V-sync(Vertical synchronization, 1=enabled(default) or 0=disabled) |
AToC=7; | setting not available in UI, Level of Alpha To Coverage Anti-Aliasing[1] (7=all enabled(default) or 0=disabled (normal AA prior AToC))
0 - disabled 1 - AToC on grass 2 - AToC on new OA trees (takistan, zargabad, proving ground, shapur) 4 - AToC on old A2 trees (utes, chernarus) // combined 3 - AToC on grass & OA trees 5 - AToC on A2 trees + grass 6 - AToC on A2 + OA trees 7 - AToC enabled on grass, A2 & OA trees (default) More detailed description by a community member. |
class sockets{ maxPacketSize = 1400; }; | setting not available in UI Changing this value changes size of packet from default 1400 bytes to value chosen. This can be set for both client-to-server AND server-to-client(s) independently! see server(basic.cfg#Networking_Tuning_Options). |
Arma 2: Operation Arrowhead
PPAA=0; | setting not (yet) available in UI. Default is Disabled. Enables Anti-Aliasing technique via post processing: [2]
0 - Disabled 1 - FXAA [3] 2 - FXAA + sharp filter [4] (hard-coded strength of sharpen is now 0.15) 3 - SMAA [5] |
PPAA_Level=0; | setting not (yet) available in UI. Default is Disabled. Values determine for each respective PPAA type used:
0 - SMAA_PRESET_LOW or FXAA_QUALITY_PRESET_12 1 - SMAA_PRESET_MEDIUM or FXAA_QUALITY_PRESET_22 2 - SMAA_PRESET_HIGH or FXAA_QUALITY_PRESET_26 3 - SMAA_PRESET_ULTRA or FXAA_QUALITY_PRESET_39 |
FXAA=0; | setting not (yet) available in UI. Default is Disabled. enables Anti-Aliasing technique via post processing
0 - Disabled 1 - FXAA_QUALITY_PRESET_10 2 - FXAA_QUALITY_PRESET_11 3 - FXAA_QUALITY_PRESET_12 4 - FXAA_QUALITY_PRESET_13 5 - FXAA_QUALITY_PRESET_14 6 - FXAA_QUALITY_PRESET_15 7 - FXAA_QUALITY_PRESET_20 8 - FXAA_QUALITY_PRESET_21 9 - FXAA_QUALITY_PRESET_22 10 - FXAA_QUALITY_PRESET_23 11 - FXAA_QUALITY_PRESET_24 12 - FXAA_QUALITY_PRESET_25 13 - FXAA_QUALITY_PRESET_26 14 - FXAA_QUALITY_PRESET_27 15 - FXAA_QUALITY_PRESET_28 16 - FXAA_QUALITY_PRESET_29 17 - FXAA_QUALITY_PRESET_39 Complexity of quality settings are based on default FXAA settings (revision 3.11) |
FXAASharp=0; | Default is disabled (0), quality levels range from 1 to 6, where 6 is the sharpest filter |
Take On Helicopters
SWLayersCount=64; | |
PiPEnabled=0; | Setting to enable/disable Picture in Picture |
Languages
Simply alter
Language="English";
to whatever language you may wish to have.
Joysticks
You can setup sensitivity in the file by:
joystickSensitivity[] = {
0.500000, 0.500000, 0.500000, 0.500000, 0.500000, 0.500000, 1.000000, 1.000000,
0.500000, 0.500000, 0.500000, 0.500000, 0.500000, 0.500000, 1.000000, 1.000000
};
Number are sensitivity for each of the folowing inputs:
AXIS_X AXIS_Y AXIS_Z ROT_X ROT_Y ROT_Z SLIDER_1 SLIDER_2
First eight values are for positive part of axis, last eight for the negative one:
AXIS_X_POS AXIS_Y_POS AXIS_Z_POS ROT_X_POS ROT_Y_POS ROT_Z_POS SLIDER_1_POS SLIDER_2_POS AXIS_X_NEG AXIS_Y_NEG AXIS_Z_NEG ROT_X_NEG ROT_Y_NEG ROT_Z_NEG SLIDER_1_NEG SLIDER_2_NEG
Value is transformed as:
value = pow(raw_value, 1 / sensitivity).
See Also
See username.arma2profile for information about personalized user settings.
- ↑ Read Wikipedia article and GPU features list for more details
- ↑ Post-Process Anti-Aliasing is new method of full-screen AA pass
- ↑ Read Author's blog about FXAA, Complexity of quality settings are based on default FXAA settings (revision 3.11)
- ↑ Sharpen Filter for FXAA mode of PPAA was hard-coded with intensity of 0.15 when enabled
- ↑ Read Author's website about SMAA, Complexity of quality settings are based on default SMAA settings (revision 2.7)