preloadTitleObj: Difference between revisions

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{{Command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= arma1
|version2= 1.00
 
|game3= arma2
|version3= 1.00
 
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50


|gr1= GUI Control
|gr1= GUI Control


| Preloads data for the given resource object.
|descr= Preloads data for the given resource object.


|'''preloadTitleObj''' [name, type, speed, showInMap]
|s1= [[preloadTitleObj]] [name, type, speed, showInMap]


|p1= [name, type, speed, showInMap]: [[Array]]
|p1= name: [[String]] - defined in <sqf inline>configFile >> "CfgTitles" >> name</sqf>
|p2= name: [[String]] - defined in <tt>[[configFile]] >> "CfgTitles" >> name</tt>
|p3= type: [[String]] - "PLAIN" e.g.
|p4= speed (Optional): [[Number]] - Default: -1
|p5= showInMap (Optional): [[Boolean]] - Default: [[true]]
|[[Boolean]]
 
|x1= <code>_ok = [[preloadTitleObj]] ["BISLogo", "PLAIN"]</code>


| [[cutObj]]
|p2= type: [[String]] - see [[Title Effect Type]]s


|p3= speed: [[Number]] - (Optional, default -1)
|p4= showInMap: [[Boolean]] - (Optional, default [[true]])
|r1= [[Boolean]]
|x1= <sqf>_ok = preloadTitleObj ["BISLogo", "PLAIN"];</sqf>
|seealso= [[cutObj]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 09:56, 19 April 2024

Hover & click on the images for description

Description

Description:
Preloads data for the given resource object.
Groups:
GUI Control

Syntax

Syntax:
preloadTitleObj [name, type, speed, showInMap]
Parameters:
name: String - defined in configFile >> "CfgTitles" >> name
type: String - see Title Effect Types
speed: Number - (Optional, default -1)
showInMap: Boolean - (Optional, default true)
Return Value:
Boolean

Examples

Example 1:
_ok = preloadTitleObj ["BISLogo", "PLAIN"];

Additional Information

See also:
cutObj

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note