preloadTitleObj: Difference between revisions

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[[Category:Scripting Commands|PRELOADTITLEOBJ]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite |PRELOADTITLEOBJ]]
[[Category:Scripting Commands ArmA|PRELOADTITLEOBJ]]


|game1= ofpe
|version1= 1.00


<h2 style="color:#000066">''' preloadTitleObj ''effect'''''</h2>
|game2= arma1
|version2= 1.00


|game3= arma2
|version3= 1.00


'''Operand types:'''
|game4= arma2oa
|version4= 1.50


'''effect:''' [[Array]]
|game5= tkoh
|version5= 1.00


'''Type of returned value:'''
|game6= arma3
|version6= 0.50


[[Boolean]]
|gr1= GUI Control


'''Description:'''
|descr= Preloads data for the given resource object.


Object title - argument uses format '''["text","type",speed]''' or '''["name","type"]'''.
|s1= [[preloadTitleObj]] [name, type, speed, showInMap]


Speed is ignored.
|p1= name: [[String]] - defined in <sqf inline>configFile >> "CfgTitles" >> name</sqf>


Preload data the object can be defined in the description.ext file.
|p2= type: [[String]] - see [[Title Effect Type]]s


|p3= speed: [[Number]] - (Optional, default -1)


'''Example:'''
|p4= showInMap: [[Boolean]] - (Optional, default [[true]])


'''preloadTitleObj''' ["BISLogo","plain"]
|r1= [[Boolean]]
 
|x1= <sqf>_ok = preloadTitleObj ["BISLogo", "PLAIN"];</sqf>
 
|seealso= [[cutObj]]
}}

Latest revision as of 09:56, 19 April 2024

Hover & click on the images for description

Description

Description:
Preloads data for the given resource object.
Groups:
GUI Control

Syntax

Syntax:
preloadTitleObj [name, type, speed, showInMap]
Parameters:
name: String - defined in configFile >> "CfgTitles" >> name
type: String - see Title Effect Types
speed: Number - (Optional, default -1)
showInMap: Boolean - (Optional, default true)
Return Value:
Boolean

Examples

Example 1:
_ok = preloadTitleObj ["BISLogo", "PLAIN"];

Additional Information

See also:
cutObj

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note