enableInfoPanelComponent: Difference between revisions

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|r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)
|r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)


|x1= <code>{{cc|enables slingload assistant on player's vehicle right panel at driver position}}
|x1= <sqf>
[<nowiki/>[[vehicle]] [[player]], [-1]] [[enableInfoPanelComponent]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", [[true]]];</code>
// enables slingload assistant on player's vehicle right panel at driver position
[vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true];
</sqf>


|seealso= [[Arma 3 Custom Info]] [[infoPanel]] [[infoPanels]] [[setInfoPanel]] [[infoPanelComponents]] [[infoPanelComponentEnabled]]
|seealso= [[Arma 3: Custom Info]] [[infoPanel]] [[infoPanels]] [[setInfoPanel]] [[infoPanelComponents]] [[infoPanelComponentEnabled]]
}}
}}

Latest revision as of 10:38, 6 May 2024

Hover & click on the images for description

Description

Description:
Controls availability of component to given object info panel.
Groups:
Custom Panels

Syntax

Syntax:
unit enableInfoPanelComponent [panelID, componentClassOrType, enable]
Parameters:
unit: Object - the concerned vehicle
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
enable: Boolean
Return Value:
Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)

Alternative Syntax

Syntax:
[unit, turretPath] enableInfoPanelComponent [panelID, componentClassOrType, enable]
Parameters:
unit: Object - the concerned vehicle
turretPath: Array - turret index
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
enable: Boolean
Return Value:
Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)

Examples

Example 1:
// enables slingload assistant on player's vehicle right panel at driver position [vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true];

Additional Information

See also:
Arma 3: Custom Info infoPanel infoPanels setInfoPanel infoPanelComponents infoPanelComponentEnabled

Notes

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