Countermeasures – Arma 3
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{{ | Countermeasures, detection of locking, tracking and missiles in flight. | ||
== Mechanics == | |||
{{Feature|informative|Ground vehicles with Incoming Missile Detection ability use the same SENS display as air vehicles to display threats. See the '''[[Arma 3: Custom Info|Custom Panels]]''' page for details.}} | |||
{| class="wikitable" | {| class="wikitable" | ||
| [[File:Arma 3 Countermeasures RWR old.png|frameless|upright=0.5|Different types of targets on the radar]] | |||
| [[File:Arma 3 Countermeasures RWR old.png|frameless|upright=0.5|Different types of targets on the radar]] | |||
| Player's vehicle is being locked by an enemy | | Player's vehicle is being locked by an enemy | ||
| ammo [[A3_Targeting_config_reference#weaponLockSystem|weaponLockSystem]] | | ammo [[A3_Targeting_config_reference#weaponLockSystem|weaponLockSystem]] | ||
''matches'' | ''matches'' | ||
vehicle [[A3_Targeting_config_reference#lockDetectionSystem|lockDetectionSystem]] | vehicle [[A3_Targeting_config_reference#lockDetectionSystem|lockDetectionSystem]] | ||
|- | |- | ||
| [[File:Arma 3 Countermeasures MWR old.png|frameless|upright=0.5|Different types of targets on the radar]] | | [[File:Arma 3 Countermeasures MWR old.png|frameless|upright=0.5|Different types of targets on the radar]] | ||
| A guided munition is homing on the player's vehicle | | A guided munition is homing on the player's vehicle | ||
| ammo [[A3_Targeting_config_reference#weaponLockSystem|weaponLockSystem]] | | ammo [[A3_Targeting_config_reference#weaponLockSystem|weaponLockSystem]] | ||
''matches'' | ''matches'' | ||
vehicle [[A3_Targeting_config_reference#incomingMissileDetectionSystem|incomingMissileDetectionSystem]] | vehicle [[A3_Targeting_config_reference#incomingMissileDetectionSystem|incomingMissileDetectionSystem]] | ||
|} | |} | ||
=Configuration= | |||
The following properties of Ammo, Weapon and Vehicle can use basically any | == Configuration == | ||
The following properties of Ammo, Weapon and Vehicle can use basically any {{Link|https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179|bitmask value}} (See also [[BIS_fnc_bitflagsCheck]]). | |||
BI uses the following convention | BI uses the following convention | ||
{| class="wikitable" | {| class="wikitable align-center" | ||
|- | |- | ||
! scope="col"| | ! scope="col" | | ||
! scope="col"| ammo | ! scope="col" | ammo | ||
! scope="col"| ammo (countermeasure) | ! scope="col" | ammo (countermeasure) | ||
! scope="col"| weapon | ! scope="col" | weapon | ||
! scope="col" colspan="2"| vehicle | ! scope="col" colspan="2" | vehicle | ||
|- | |- | ||
|- | |- | ||
! scope="col"| System | ! scope="col" | System | ||
! scope="col"| [[A3_Targeting_config_reference#weaponLockSystem|weaponLockSystem]] | ! scope="col" | [[A3_Targeting_config_reference#weaponLockSystem|weaponLockSystem]] | ||
! scope="col"| [[A3_Targeting_config_reference#weaponLockSystem|weaponLockSystem]] | ! scope="col" | [[A3_Targeting_config_reference#weaponLockSystem|weaponLockSystem]] | ||
! scope="col"| [[A3_Targeting_config_reference#weaponLockSystem_2|weaponLockSystem]] | ! scope="col" | [[A3_Targeting_config_reference#weaponLockSystem_2|weaponLockSystem]] | ||
! scope="col"| [[A3_Targeting_config_reference#lockDetectionSystem|lockDetectionSystem]] | ! scope="col" | [[A3_Targeting_config_reference#lockDetectionSystem|lockDetectionSystem]] | ||
! scope="col"| [[A3_Targeting_config_reference#incomingMissileDetectionSystem|incomingMissileDetectionSystem]] | ! scope="col" | [[A3_Targeting_config_reference#incomingMissileDetectionSystem|incomingMissileDetectionSystem]] | ||
|- | |- | ||
! scope="row"| 0 - N/A | ! scope="row" | 0 - N/A | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
|- | |- | ||
! scope="row"| 1 - Visual | ! scope="row" | 1 - Visual | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|unchecked}} | ||
| | | {{Icon|unchecked}} | ||
|- | |- | ||
! scope="row"| 2 - IR | ! scope="row" | 2 - IR | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|unchecked}} | ||
| | | {{Icon|unchecked}} | ||
|- | |- | ||
! scope="row"| 4 - Laser | ! scope="row" | 4 - Laser | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|unchecked}} | ||
|- | |- | ||
! scope="row"| 8 - Radar | ! scope="row" | 8 - Radar | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|checked}} | ||
|- | |- | ||
! scope="row"| 16 - Missile | ! scope="row" | 16 - Missile | ||
| | | {{Icon|checked}} | ||
| | | {{Icon|unchecked}} | ||
| | | {{Icon|unchecked}} | ||
| | | {{Icon|unchecked}} | ||
| | | {{Icon|checked}} | ||
|- | |- | ||
|} | |} | ||
= Related = | |||
== Related == | |||
* [[CfgAmmo_Config_Reference|CfgAmmo]] | * [[CfgAmmo_Config_Reference|CfgAmmo]] | ||
* [[CfgWeapons_Config_Reference|CfgWeapons]] | * [[CfgWeapons_Config_Reference|CfgWeapons]] | ||
* [[CfgVehicles_Config_Reference|CfgVehicles]] | * [[CfgVehicles_Config_Reference|CfgVehicles]] | ||
* [[Arma 3 Sensors]] | * [[Arma 3: Sensors]] | ||
* [[Arma 3 Targeting]] | * [[Arma 3: Targeting]] | ||
* [[A3 Targeting config reference]] | * [[A3 Targeting config reference]] | ||
* | * {{Link|https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/|Sensor Overhaul thread}} | ||
* | * {{Link|https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179|Targeting thread}} | ||
{{GameCategory|arma3|Editing}} |
Latest revision as of 10:38, 6 May 2024
Countermeasures, detection of locking, tracking and missiles in flight.
Mechanics
Player's vehicle is being locked by an enemy | ammo weaponLockSystem
matches vehicle lockDetectionSystem | |
A guided munition is homing on the player's vehicle | ammo weaponLockSystem
matches vehicle incomingMissileDetectionSystem |
Configuration
The following properties of Ammo, Weapon and Vehicle can use basically any bitmask value (See also BIS_fnc_bitflagsCheck).
BI uses the following convention
ammo | ammo (countermeasure) | weapon | vehicle | ||
---|---|---|---|---|---|
System | weaponLockSystem | weaponLockSystem | weaponLockSystem | lockDetectionSystem | incomingMissileDetectionSystem |
0 - N/A | |||||
1 - Visual | |||||
2 - IR | |||||
4 - Laser | |||||
8 - Radar | |||||
16 - Missile |