ctrlIDC: Difference between revisions

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|seealso= [[allControls]] [[allDisplays]] [[controlsGroupCtrl]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlSetPosition]] [[ctrlClassName]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]] [[displayParent]]
|seealso= [[allControls]] [[allDisplays]] [[controlsGroupCtrl]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlSetPosition]] [[ctrlClassName]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]] [[displayParent]]
}}
{{Note
|user= Nelis.75733126
|timestamp= 20240422183939
|text= Example 2 is very handy for checking if a given control is [[controlNull]] without using negation.<br>
Here is a practical example of that:<br>
<sqf>[ controlNull ] call {
    if( ctrlIDC( _this select 0 ) > -1 ) then { systemChat "the control exists!" }
}</sqf>
'''however, keep in mind that most controls have <syntaxhighlight lang="cpp" inline>idc = -1;</syntaxhighlight> by default.''' But that is easy to change :)<br>
The method shown above works great for functions where a control or controlNull could get passed into.<br>If the function should only do something if the control exists, then that method is a great way to handle that while avoiding negation.
}}
}}

Latest revision as of 10:58, 16 May 2024

Hover & click on the images for description

Description

Description:
Returns control IDC.
Groups:
GUI Control

Syntax

Syntax:
ctrlIDC control
Parameters:
control: Control
Return Value:
Number

Examples

Example 1:
ctrlIDC _ctrl;
Example 2:
ctrlIDC controlNull; // returns -1

Additional Information

See also:
allControls allDisplays controlsGroupCtrl ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlSetPosition ctrlClassName ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp displayParent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note