ItemInfo Config Reference – Arma 3
Jump to navigation
Jump to search
Freddo3000 (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature | Informative | " to "{{Feature|informative|") |
||
(16 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Wiki|stub}} | ||
{{ | {{Feature|informative|Note that this is the relevant page for {{arma3}} ItemInfo configuration. Implementations for older Arma titles differ somewhat, but are irrelevant for {{arma3}}.}} | ||
{{ | {{ConfigPage|start}} | ||
{{ | {{ConfigPage|abc}} | ||
== ItemInfo == | == ItemInfo == | ||
Line 16: | Line 15: | ||
;Description: Parameter which defines which cargo slots an item is allowed in. {{cn}} | ;Description: Parameter which defines which cargo slots an item is allowed in. {{cn}} | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
allowedSlots[] = | allowedSlots[] = | ||
{ | { | ||
605, // Headgear | 605, // Headgear | ||
701, // | 701, // Vest | ||
801, // | 801, // Uniform | ||
901 // Backpack | 901 // Backpack | ||
}; | }; | ||
Line 56: | Line 55: | ||
;Description: Coefficients applied to [[CfgWeapons_Config_Reference#min.2Fmid.2FmaxRange...|corresponding]] weapon properties | ;Description: Coefficients applied to [[CfgWeapons_Config_Reference#min.2Fmid.2FmaxRange...|corresponding]] weapon properties | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
minRangeCoef = 1.0; | minRangeCoef = 1.0; | ||
minRangeProbabCoef = 1.0; | minRangeProbabCoef = 1.0; | ||
Line 84: | Line 83: | ||
The classes for various capacity are already defined in the game config, so in most cases, SupplyXX can be used with XX replaced by the desired capacity value. The defined capacities are 0–10, then 10–250 with an increment of 10, then 300, 350, 380, 400, 420, 440, 450, 480, and 500. Should another value be needed, it is defined in cfgVehicles as follows: | The classes for various capacity are already defined in the game config, so in most cases, SupplyXX can be used with XX replaced by the desired capacity value. The defined capacities are 0–10, then 10–250 with an increment of 10, then 300, 350, 380, 400, 420, 440, 450, 480, and 500. Should another value be needed, it is defined in cfgVehicles as follows: | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
/// New Supply definition /// | /// New Supply definition /// | ||
Line 90: | Line 89: | ||
{ | { | ||
class ContainerSupply; | class ContainerSupply; | ||
class SupplyXX: ContainerSupply // The class name does not really matter, but for clarity, it should be SupplyXX, where XX is the desired capacity value. | class SupplyXX : ContainerSupply // The class name does not really matter, but for clarity, it should be SupplyXX, where XX is the desired capacity value. | ||
{ | { | ||
maximumLoad = XX; // Replace XX with the desired capacity value. | maximumLoad = XX; // Replace XX with the desired capacity value. | ||
Line 113: | Line 112: | ||
===== ambient[] ===== | ===== ambient[] ===== | ||
;Type: [[TokenNameValueTypes|Array]] | ;Type: [[TokenNameValueTypes|Array]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
ambient[] = {0.9,0.81,0.7}; // acc_flashlight | ambient[] = {0.9,0.81,0.7}; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 122: | Line 121: | ||
====== start ====== | ====== start ====== | ||
;Type: [[TokenNameValueTypes|Float]]{{cn}} | ;Type: [[TokenNameValueTypes|Float]]{{cn}} | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
start = 0; // acc_flashlight | start = 0; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 128: | Line 127: | ||
====== constant ====== | ====== constant ====== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes|Float]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
constant = 0.5; // acc_flashlight | constant = 0.5; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 134: | Line 133: | ||
====== linear ====== | ====== linear ====== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes|Float]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
linear = 0.1; // acc_flashlight | linear = 0.1; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 140: | Line 139: | ||
====== quadratic ====== | ====== quadratic ====== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes|Float]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
quadratic = 0.2; // acc_flashlight | quadratic = 0.2; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 146: | Line 145: | ||
====== hardLimitStart ====== | ====== hardLimitStart ====== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes|Integer]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
hardLimitStart = 27; // acc_flashlight | hardLimitStart = 27; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 152: | Line 151: | ||
====== hardLimitEnd ====== | ====== hardLimitEnd ====== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes|Integer]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
hardLimitEnd = 34; // acc_flashlight | hardLimitEnd = 34; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 158: | Line 157: | ||
===== color[] ===== | ===== color[] ===== | ||
;Type: [[TokenNameValueTypes|Array]] | ;Type: [[TokenNameValueTypes|Array]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
color[] = {180,160,130}; // acc_flashlight | color[] = {180,160,130}; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 164: | Line 163: | ||
===== coneFadeCoef ===== | ===== coneFadeCoef ===== | ||
;Type: [[TokenNameValueTypes|Float]]{{cn}} | ;Type: [[TokenNameValueTypes|Float]]{{cn}} | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
coneFadeCoef = 8.0; // acc_flashlight | coneFadeCoef = 8.0; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 170: | Line 169: | ||
===== dayLight ===== | ===== dayLight ===== | ||
;Type: [[TokenNameValueTypes|Boolean]] | ;Type: [[TokenNameValueTypes|Boolean]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
dayLight = false; // acc_flashlight | dayLight = false; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 177: | Line 176: | ||
;Type: [[TokenNameValueTypes|String]] | ;Type: [[TokenNameValueTypes|String]] | ||
;Description: Direction proxy name | ;Description: Direction proxy name | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
direction = "flash"; // acc_flashlight | direction = "flash"; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 183: | Line 182: | ||
===== flareMaxDistance ===== | ===== flareMaxDistance ===== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes|Integer]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
flareMaxDistance = 100; // acc_flashlight | flareMaxDistance = 100; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 189: | Line 188: | ||
===== flareSize ===== | ===== flareSize ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes|Float]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
flareMaxDistance = 1.4; // acc_flashlight | flareMaxDistance = 1.4; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 195: | Line 194: | ||
===== innerAngle ===== | ===== innerAngle ===== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes|Integer]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
innerAngle = 5; // acc_flashlight | innerAngle = 5; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 201: | Line 200: | ||
===== intensity ===== | ===== intensity ===== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes|Integer]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
intensity = 100; // acc_flashlight | intensity = 100; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 207: | Line 206: | ||
===== outerAngle ===== | ===== outerAngle ===== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes|Integer]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
outerAngle = 100; // acc_flashlight | outerAngle = 100; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 214: | Line 213: | ||
;Type: [[TokenNameValueTypes|String]] | ;Type: [[TokenNameValueTypes|String]] | ||
;Description: Source position proxy name | ;Description: Source position proxy name | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
position = "flash dir"; // acc_flashlight | position = "flash dir"; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 220: | Line 219: | ||
===== scale[] ===== | ===== scale[] ===== | ||
;Type: [[TokenNameValueTypes|Array]] | ;Type: [[TokenNameValueTypes|Array]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
scale[] = {0}; // acc_flashlight | scale[] = {0}; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 226: | Line 225: | ||
===== size ===== | ===== size ===== | ||
;Type: [[TokenNameValueTypes|Float]]{{cn}} | ;Type: [[TokenNameValueTypes|Float]]{{cn}} | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
size = 1; // acc_flashlight | size = 1; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 232: | Line 231: | ||
===== useFlare ===== | ===== useFlare ===== | ||
;Type: [[TokenNameValueTypes|Boolean]] | ;Type: [[TokenNameValueTypes|Boolean]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
useFlare = true; // acc_flashlight | useFlare = true; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 249: | Line 248: | ||
==== HitpointsProtectionInfo ==== | ==== HitpointsProtectionInfo ==== | ||
;Used with: Headgear, Vests, Uniforms | |||
;Type: Class | |||
;Description: See [[Arma 3: Soldier Protection]] | |||
=== M === | === M === | ||
==== magazineCoef ==== | ==== magazineCoef ==== | ||
;Used with: Muzzle attachments | |||
;Type: Class | |||
;Description: Contains a coefficients applied when firing with the muzzle attached | |||
===== initSpeed ===== | |||
;Type: [[TokenNameValueTypes|Float]] | |||
;Default: 1.0 | |||
;Description: Coefficient applied to [[CfgMagazines Config Reference#initSpeed.3D900|CfgMagazines initSpeed]] when firing. | |||
==== mass ==== | ==== mass ==== | ||
;Used with: All items (including Weapons) | |||
;Type: [[TokenNameValueTypes|Integer]] | |||
;Default: 0 | |||
;Description: Property defining how much an item weighs and how much inventory space it will use. | |||
<syntaxhighlight lang="cpp"> | |||
mass = 8; // FirstAidKit | |||
mass = 30; // H_HelmetB | |||
mass = 40; // U_B_CombatUniform_mcam | |||
mass = 80; // V_PlateCarrier1_rgr | |||
mass = 80; // ToolKit | |||
</syntaxhighlight> | |||
==== modelOptics ==== | ==== [[CfgWeapons Config Reference#modelOptics.3D.22.5B.p3d.5D.22|modelOptics]] ==== | ||
;Used with: Optic attachments | |||
;Type: [[TokenNameValueTypes|Array]] | |||
;Default: {} | |||
==== modelSides[] ==== | ==== modelSides[] ==== | ||
Line 306: | Line 331: | ||
==== zeroingSound[] ==== | ==== zeroingSound[] ==== | ||
{{ | {{ConfigPage|end}} | ||
{{GameCategory|arma3|Reference Lists}} |
Latest revision as of 21:41, 16 May 2024
ItemInfo
A
allowedSlots[]
- Used with
- All items other than Weapons
- Type
- Array
- Default
- {}
- Description
- Parameter which defines which cargo slots an item is allowed in. [citation needed]
allowedSlots[] =
{
605, // Headgear
701, // Vest
801, // Uniform
901 // Backpack
};
alternativeFire
- Used with
- Muzzle attachments
- Type
- String
- Default
- "Zasleh2"
AmmoCoef
- Used with
- Muzzle attachments
- Type
- Class
- Description
- Contains a number coefficients applied when firing with the muzzle attached
artilleryDispersionCoef =
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to weaponMode artilleryDispersion property
dispersionCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to ModeClass dispersion property
fireLightCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to fireLightIntensity weapon property
min/mid/maxRange...Coef
- Type
- Float
- Default
- 1.0
- Description
- Coefficients applied to corresponding weapon properties
minRangeCoef = 1.0;
minRangeProbabCoef = 1.0;
midRangeCoef = 1.0;
midRangeProbabCoef = 1.0;
maxRangeCoef = 1.0;
maxRangeProbabCoef = 1.0;
recoilCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to weapon recoil
recoilProneCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to weapon recoil when prone
C
containerClass
- Used with
- Uniforms, Vests, Backpacks
- Type
- String
- Default
- "Supply0"
- Description
- Capacity of a container, corresponding to SupplyXX CfgVehicles classes.
The classes for various capacity are already defined in the game config, so in most cases, SupplyXX can be used with XX replaced by the desired capacity value. The defined capacities are 0–10, then 10–250 with an increment of 10, then 300, 350, 380, 400, 420, 440, 450, 480, and 500. Should another value be needed, it is defined in cfgVehicles as follows:
/// New Supply definition ///
class cfgVehicles
{
class ContainerSupply;
class SupplyXX : ContainerSupply // The class name does not really matter, but for clarity, it should be SupplyXX, where XX is the desired capacity value.
{
maximumLoad = XX; // Replace XX with the desired capacity value.
};
};
D
deployedPivot
- Used with
- Bipod attachments
- Type
- String
- Default
- "bipod"
F
FlashLight
- Used with
- Flashlight attachments
- Type
- Class
- Description
- Defines flashlight parameters
ambient[]
- Type
- Array
ambient[] = {0.9,0.81,0.7}; // acc_flashlight
Attenuation
- Type
- Subclass
start
- Type
- Float[citation needed]
start = 0; // acc_flashlight
constant
- Type
- Float
constant = 0.5; // acc_flashlight
linear
- Type
- Float
linear = 0.1; // acc_flashlight
quadratic
- Type
- Float
quadratic = 0.2; // acc_flashlight
hardLimitStart
- Type
- Integer
hardLimitStart = 27; // acc_flashlight
hardLimitEnd
- Type
- Integer
hardLimitEnd = 34; // acc_flashlight
color[]
- Type
- Array
color[] = {180,160,130}; // acc_flashlight
coneFadeCoef
- Type
- Float[citation needed]
coneFadeCoef = 8.0; // acc_flashlight
dayLight
- Type
- Boolean
dayLight = false; // acc_flashlight
direction
- Type
- String
- Description
- Direction proxy name
direction = "flash"; // acc_flashlight
flareMaxDistance
- Type
- Integer
flareMaxDistance = 100; // acc_flashlight
flareSize
- Type
- Float
flareMaxDistance = 1.4; // acc_flashlight
innerAngle
- Type
- Integer
innerAngle = 5; // acc_flashlight
intensity
- Type
- Integer
intensity = 100; // acc_flashlight
outerAngle
- Type
- Integer
outerAngle = 100; // acc_flashlight
position
- Type
- String
- Description
- Source position proxy name
position = "flash dir"; // acc_flashlight
scale[]
- Type
- Array
scale[] = {0}; // acc_flashlight
size
- Type
- Float[citation needed]
size = 1; // acc_flashlight
useFlare
- Type
- Boolean
useFlare = true; // acc_flashlight
H
hasBipod
- Used with
- Bipod attachments
- Type
- Boolean
- Default
- false
- Used with
- Headgear, Vests,
- Type
- Array
- Default
- {}
HitpointsProtectionInfo
- Used with
- Headgear, Vests, Uniforms
- Type
- Class
- Description
- See Arma 3: Soldier Protection
M
magazineCoef
- Used with
- Muzzle attachments
- Type
- Class
- Description
- Contains a coefficients applied when firing with the muzzle attached
initSpeed
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to CfgMagazines initSpeed when firing.
mass
- Used with
- All items (including Weapons)
- Type
- Integer
- Default
- 0
- Description
- Property defining how much an item weighs and how much inventory space it will use.
mass = 8; // FirstAidKit
mass = 30; // H_HelmetB
mass = 40; // U_B_CombatUniform_mcam
mass = 80; // V_PlateCarrier1_rgr
mass = 80; // ToolKit
modelOptics
- Used with
- Optic attachments
- Type
- Array
- Default
- {}
modelSides[]
mountAction
MuzzleCoef
muzzleEnd
O
opticType
- Used with
- Optics
- Type
- Integer
- Default
- 0
- Description
- Parameter which defines opticType of given optics. It is used together requiredOpticType to create additional fire modes with higher engagement ranges
opticType = 1 is typically assigned for optics with magnification level between 2.5 - 5x
opticType = 2 is typically used for scopes with high magnification (>5x)