infoPanelComponentEnabled: Difference between revisions

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|p21= unit: [[Object]] - the concerned vehicle
|p21= unit: [[Object]] - the concerned vehicle


|p22= turretPath: [[Array]] - turret index
|p22= turretPath: [[Array]] format [[Turret Path]] - turret index


|p23= panelID: [[String]] - "left" or "right" can be used as panel names
|p23= panelID: [[String]] - "left" or "right" can be used as panel names
Line 30: Line 30:
|r2= [[Boolean]]
|r2= [[Boolean]]


|x1= <code>{{cc|returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel}}
|x1= <sqf>
_state = [<nowiki/>[[vehicle]] [[player]], [-1]] [[infoPanelComponentEnabled]] ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];</code>
// returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel
_state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];
</sqf>


|x2= <code>{{cc|returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false}}
|x2= <sqf>
_state = [<nowiki/>[[vehicle]] [[player]], [-1]] [[infoPanelComponentEnabled]] ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];</code>
// returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false
_state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];
</sqf>


|seealso= [[Arma 3 Custom Info]] [[infoPanel]] [[infoPanels]] [[setInfoPanel]], [[infoPanelComponents]], [[enableInfoPanelComponent]]
|seealso= [[Arma 3: Custom Info]] [[infoPanel]] [[infoPanels]] [[setInfoPanel]] [[infoPanelComponents]] [[enableInfoPanelComponent]]
}}
}}

Latest revision as of 10:20, 16 June 2024

Hover & click on the images for description

Description

Description:
Controls availability of component to given object info panel.
Groups:
Custom Panels

Syntax

Syntax:
unit infoPanelComponentEnabled [panelID, componentClassOrType]
Parameters:
unit: Object - the concerned vehicle
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
Return Value:
Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)

Alternative Syntax

Syntax:
[unit, turretPath] infoPanelComponentEnabled [panelID, componentClassOrType]
Parameters:
unit: Object - the concerned vehicle
turretPath: Array format Turret Path - turret index
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
Return Value:
Boolean

Examples

Example 1:
// returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];
Example 2:
// returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];

Additional Information

See also:
Arma 3: Custom Info infoPanel infoPanels setInfoPanel infoPanelComponents enableInfoPanelComponent

Notes

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