evalObjectArgument: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory *\| *arma2 *\| *(New )?Scripting Commands\}\}" to "")
mNo edit summary
 
(13 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
Line 15: Line 15:
|gr1= Game 2 Editor
|gr1= Game 2 Editor


| Return argument in mission editor of a given object.  
|descr= Return argument in mission editor of a given object.  
{{Feature | Informative | Some Old Editor Command}}
{{Feature|informative|Some Old Editor Command}}


|s1= map '''evalObjectArgument''' [object, argument]
|s1= map [[evalObjectArgument]] [object, argument]


|p1= map: [[Control]]
|p1= map: [[Control]]


|p2= [object, argument]: [[Array]]
|p2= object: [[String]]
 
|p3= argument: [[String]]


|r1= [[Anything]]
|r1= [[Anything]]


|x1= <code>''// returns string "[1009.0351, 1319.4928]"''
|x1= <sqf>
([[findDisplay]] 128 [[displayCtrl]] 51) [[getObjectArgument]] ["_unit_1", "POSITION"]
// returns string "[1009.0351, 1319.4928]"
(findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"]


''// returns array [1009.0351, 1319.4928]''
// returns array [1009.0351, 1319.4928]
([[findDisplay]] 128 [[displayCtrl]] 51) [[evalObjectArgument]] ["_unit_1", "POSITION"]
(findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]
</code>
</sqf>


|seealso= [[setObjectArguments]]
|seealso= [[setObjectArguments]]
}}
}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 11:00, 16 June 2024

Hover & click on the images for description

Description

Description:
Return argument in mission editor of a given object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map evalObjectArgument [object, argument]
Parameters:
map: Control
object: String
argument: String
Return Value:
Anything

Examples

Example 1:
// returns string "[1009.0351, 1319.4928]" (findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"] // returns array [1009.0351, 1319.4928] (findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]

Additional Information

See also:
setObjectArguments

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note