isRemoteExecuted: Difference between revisions
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Lou Montana (talk | contribs) (Add isRemoteExecutedJIP table) |
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|x1= <sqf>private _remoteExecuted = isRemoteExecuted;</sqf> | |x1= <sqf>private _remoteExecuted = isRemoteExecuted;</sqf> | ||
|seealso= [[isRemoteExecutedJIP]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[remoteExecutedOwner]] [[isUIContext]] [[isGamePaused]] [[isGameFocused]] | |seealso= [[isRemoteExecutedJIP]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[remoteExecutedOwner]] [[isUIContext]] [[isGamePaused]] [[isGameFocused]] [[remoteExecutedJIPID]] | ||
}} | }} | ||
Latest revision as of 14:22, 14 July 2024
Description
- Description:
- Returns true if the code context is being remote executed by remoteExec or remoteExecCall. In SP always returns false. See also isRemoteExecutedJIP:
command Single Player Multiplayer Direct remoteExec JIP remoteExec isRemoteExecuted isRemoteExecutedJIP
Syntax
- Syntax:
- isRemoteExecuted
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- isRemoteExecutedJIP remoteExec remoteExecCall canSuspend remoteExecutedOwner isUIContext isGamePaused isGameFocused remoteExecutedJIPID
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 11, 2017 - 11:16 (UTC)
-
When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client.