land: Difference between revisions
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m (added exact distance at which H's work) |
m (changed global to local variable to make clear the variable) |
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| helicopter '''land''' mode |= Syntax | | helicopter '''land''' "mode" |= Syntax | ||
|p1= helicopter: [[Object]] |= Parameter 1 | |p1= helicopter: [[Object#Vehicle|Vehicle]] |= Parameter 1 | ||
|p2= mode: [[String]] |= Parameter 2 | |p2= mode: [[String]] |= Parameter 2 | ||
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|x1= <code> | |x1= <code>_cobraOne '''land''' "LAND"</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 15:48, 27 August 2007
Description
- Description:
- Force helicopter landing. Landing mode may be:
- "LAND" (complete stop)
- "GET IN" (hovering very low, for another unit to get in)
- "GET OUT" (hovering low,for another unit to get out)
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_cobraOne land "LAND"
Additional Information
- See also:
- See also needed
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Vehicle Assignment