Spearhead 1944 CfgMissions MPMissions: Difference between revisions
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== Mission Rotation == | == Mission Rotation == | ||
If you want your dedicated server to automatically select/run missions, you need to define a ''mission rotation'' via <syntaxhighlight lang="cpp" inline>class Missions</syntaxhighlight> in the | If you want your [[Arma_3:_Dedicated_Server|dedicated server]] to automatically select/run missions, you need to define a ''mission rotation'' via <syntaxhighlight lang="cpp" inline>class Missions</syntaxhighlight> in the [[Arma_3:_Server_Config_File|server.cfg]]. You can also adjust the '''default''' [[difficulty]] or [[Mission_Parameters|mission parameter]] '''defaults''' per mission that way. | ||
See [[Arma_3:_Server_Config_File#Mission_Rotation|Arma 3: Server Config File - Mission Rotation]] for more information. | See [[Arma_3:_Server_Config_File#Mission_Rotation|Arma 3: Server Config File - Mission Rotation]] for more information. | ||
[[Category: Spearhead 1944]] | [[Category: Spearhead 1944]] |
Latest revision as of 08:56, 21 August 2024
MPMissions
class CfgMissions
{
class MPMissions
{
class SPE_HoW_MPMissions
{
briefingName = "[SPE] Operation Cobra";
class SPE_M00_Operation_Cobra_Prologue
{
briefingName = "[SPE] OpCobra - M0: Prologue";
directory = "WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M00_Operation_Cobra_Prologue.SPE_Normandy";
};
class SPE_M01_Liberation_of_Saint_Gilles
{
briefingName = "[SPE] OpCobra - M1: Liberation of Saint-Gilles";
directory = "WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M01_Liberation_of_Saint_Gilles.SPE_Normandy";
};
class SPE_M02_Liberation_of_Canisy
{
briefingName = "[SPE] OpCobra - M2: Liberation of Canisy";
directory = "WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M02_Liberation_of_Canisy.SPE_Normandy";
};
class SPE_M03_Quibou_Dangy_March
{
briefingName = "[SPE] OpCobra - M3: Quibou Dangy March";
directory = "WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M03_Quibou_Dangy_March.SPE_Normandy";
};
class SPE_M04_Defense_of_Pont_Brocard
{
briefingName = "[SPE] OpCobra - M4: Defense of Pont-Brocard";
directory = "WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M04_Defense_of_Pont_Brocard.SPE_Normandy";
};
class SPE_M05_Villebaudon_March
{
briefingName = "[SPE] OpCobra - M5: Villebaudon March";
directory = "WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M05_Villebaudon_March.SPE_Normandy";
};
class SPE_M07_Liberation_of_Saint_Denis_le_Gast
{
briefingName = "[SPE] OpCobra - M6: Liberation of Saint Denis-le-Gast";
directory = "WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M07_Liberation_of_Saint_Denis_le_Gast.SPE_Normandy";
};
class SPE_M08_Defense_of_Saint_Denis_le_Gast
{
briefingName = "[SPE] OpCobra - M7: Defense of Saint Denis-le-Gast";
directory = "WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M08_Defense_of_Saint_Denis_le_Gast.SPE_Normandy";
};
class SPE_M09_Operation_Cobra_Epilogue
{
briefingName = "[SPE] OpCobra - M8: Epilogue";
directory = "WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M09_Operation_Cobra_Epilogue.SPE_Normandy";
};
};
class SPE_CO4_Der_Zahnarzt
{
author = "Heavy Ordnance Works";
dlc = "SPE";
displayName = "[SPE] COOP 04 Der Zahnarzt";
briefingName = "[SPE] COOP 04 Der Zahnarzt";
directory = "WW2\SPE_Missions_p\Scenarios_p\SPE_CO4_Der_Zahnarzt.SPE_Normandy";
};
class SPE_CO6_Attack_on_Mortain
{
author = "Heavy Ordnance Works";
dlc = "SPE";
displayName = "[SPE] COOP 06 Attack on Mortain";
briefingName = "[SPE] COOP 06 Attack on Mortain";
directory = "WW2\SPE_Missions_p\Scenarios_p\SPE_CO6_Attack_on_Mortain.SPE_Mortain";
};
class SPE_CO6_Panzerkampfwagen
{
author = "Heavy Ordnance Works";
dlc = "SPE";
displayName = "[SPE] COOP 06 Panzerkampfwagen";
briefingName = "[SPE] COOP 06 Panzerkampfwagen";
directory = "WW2\SPE_Missions_p\Scenarios_p\SPE_CO6_Panzerkampfwagen.SPE_Mortain";
};
class CO_10_SPE_Combat_Patrol_SPE_Normandy
{
briefingName = "[SPE] COOP 10 Combat Patrol";
directory = "WW2\SPE_Missions_p\GameModesBI_p\CO_10_SPE_Combat_Patrol.SPE_Normandy";
};
class CO_10_SPE_Combat_Patrol_SPE_Mortain
{
briefingName = "[SPE] COOP 10 Combat Patrol";
directory = "WW2\SPE_Missions_p\GameModesBI_p\CO_10_SPE_Combat_Patrol.SPE_Mortain";
};
class CO_10_SPE_Escape_SPE_Normandy
{
briefingName = "[SPE] COOP 10 Escape";
directory = "WW2\SPE_Missions_p\GameModesBI_p\CO_10_SPE_Escape.SPE_Normandy";
};
class CO_10_SPE_Escape_SPE_Mortain
{
briefingName = "[SPE] COOP 10 Escape";
directory = "WW2\SPE_Missions_p\GameModesBI_p\CO_10_SPE_Escape.SPE_Mortain";
};
class WL_16_SPE_Warlords_SPE_Normandy
{
briefingName = "[SPE] WL 16 Warlords";
directory = "WW2\SPE_Missions_p\GameModesBI_p\WL_16_SPE_Warlords.SPE_Normandy";
};
class WL_16_SPE_Warlords_SPE_Mortain
{
briefingName = "[SPE] WL 16 Warlords";
directory = "WW2\SPE_Missions_p\GameModesBI_p\WL_16_SPE_Warlords.SPE_Mortain";
};
class ZGM_50_SPE_Zeus_GameMaster_1_SPE_Normandy
{
briefingName = "[SPE] Zeus GameMaster [Normandy]";
directory = "WW2\SPE_Missions_p\GameModesBI_p\ZGM_50_SPE_Zeus_GameMaster_1.SPE_Normandy";
};
class ZGM_50_SPE_Zeus_GameMaster_1_SPE_Mortain
{
briefingName = "[SPE] Zeus GameMaster [Mortain]";
directory = "WW2\SPE_Missions_p\GameModesBI_p\ZGM_50_SPE_Zeus_GameMaster_1.SPE_Mortain";
};
class ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Normandy
{
briefingName = "[SPE] Zeus GameMaster GER Wehrmacht [Normandy]";
directory = "WW2\SPE_Missions_p\GameModesBI_p\ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht.SPE_Normandy";
};
class ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Mortain
{
briefingName = "[SPE] Zeus GameMaster GER Wehrmacht [Mortain]";
directory = "WW2\SPE_Missions_p\GameModesBI_p\ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht.SPE_Mortain";
};
class ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Normandy
{
briefingName = "[SPE] Zeus GameMaster US Army [Normandy]";
directory = "WW2\SPE_Missions_p\GameModesBI_p\ZGM_18_SPE_Zeus_GameMaster_1_US_Army.SPE_Normandy";
};
class ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Mortain
{
briefingName = "[SPE] Zeus GameMaster US Army [Mortain]";
directory = "WW2\SPE_Missions_p\GameModesBI_p\ZGM_18_SPE_Zeus_GameMaster_1_US_Army.SPE_Mortain";
};
};
};
Mission Rotation
If you want your dedicated server to automatically select/run missions, you need to define a mission rotation via class Missions
in the server.cfg. You can also adjust the default difficulty or mission parameter defaults per mission that way.
See Arma 3: Server Config File - Mission Rotation for more information.