cameraView: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5 $6</code>")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(3 intermediate revisions by the same user not shown)
Line 25: Line 25:
|r1= [[String]]
|r1= [[String]]


|x1= <code>if (cameraOn == _vehicle [[&&]] cameraView == "External") then
|x1= <sqf>
if (cameraOn == _vehicle && cameraView == "External") then
{
{
   _vehicle [[switchCamera]] "Internal";
   _vehicle switchCamera "Internal";
};</code>
};
</sqf>


|seealso= [[switchCamera]] [[cameraOn]] [[cameraEffect]]
|seealso= [[switchCamera]] [[cameraOn]] [[cameraEffect]]
}}
}}

Latest revision as of 11:28, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns mode of active camera view. Mode is one of:
  • "INTERNAL" (1st person)
  • "EXTERNAL" (3rd person)
  • "GUNNER" (optics / sights)
  • "GROUP" (commander view)
Groups:
Camera Control

Syntax

Syntax:
cameraView
Return Value:
String

Examples

Example 1:
if (cameraOn == _vehicle && cameraView == "External") then { _vehicle switchCamera "Internal"; };

Additional Information

See also:
switchCamera cameraOn cameraEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note