hostMission: Difference between revisions

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m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|1.55
|version1= 1.55


|game2= tkoh
|game2= tkoh
Line 12: Line 12:
|gr1= Multiplayer
|gr1= Multiplayer


| Host the mp mission described by config class. Should be called as reaction to some UI action in some dialog.<br>
|descr= Host the multiplayer mission defined in the config class and opens the lobby with the scenario loaded. Must be called in UI action from a dialog.
For example you can start a MP scenario from a button. It creates a host and takes you to the lobby with the scenario loaded.<br>
You need to provide the display which is active when the hostMission command is called.


| [[hostMission]] [pConfig, pDisplay]
|s1= [[hostMission]] [configEntry, activeDisplay]


|p1= [pConfig, pDisplay]: [[Array]]
|p1= configEntry: [[Config]]


|p2= pConfig: [[Config]]
|p2= activeDisplay: [[Display]]
 
|p3= pDisplay: [[Display]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[hostMission]] [configMissionName, display];</code>
|x1= <sqf>hostMission [configFile >> "CfgMissions" >> "MPMissions" >> _scenarioClassName, _currentlyActiveDisplay];</sqf>


|x2= <code>[[hostMission]] [<nowiki/>[[configFile]] >> "CfgMissions" >> "MPMissions" >> _scenarioClassName, _currentlyActiveDisplay];</code>
|x2= Launch host mission dialog from a client on dedicated server in {{arma3}}:
<sqf>
hostMission [
configFile >> "CfgMissions" >> "MPmissions" >> "MP_COOP_m01",
findDisplay 46
];
</sqf>


|x3= '''{{arma3}}:''' Launch host mission dialog from a client on dedicated server:
|seealso= [[playScriptedMission]] [[playMission]] [[createMPCampaignDisplay]] [[createMissionDisplay]]
<code>[[hostMission]] [
}}
[[configFile]] >> "CfgMissions" >> "MPmissions" >> "MP_COOP_m01",
[[findDisplay]] 46
];</code>


|seealso= [[playScriptedMission]], [[playMission]]
{{Note
|user= .kju
|timestamp= 20110103165100
|text= The command must be called in the main menu or something similar menu it seems.
}}
}}
<dl class="command_description">
<dt><dt>
<dd class="notedate">Posted on January 03, 2011</dd>
<dt class="note">[[User:kju|kju]]</dt>
<dd class="note">
The command must be called in the main menu or something similar menu it seems.
</dl>
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Host the multiplayer mission defined in the config class and opens the lobby with the scenario loaded. Must be called in UI action from a dialog.
Groups:
Multiplayer

Syntax

Syntax:
hostMission [configEntry, activeDisplay]
Parameters:
configEntry: Config
activeDisplay: Display
Return Value:
Nothing

Examples

Example 1:
hostMission [configFile >> "CfgMissions" >> "MPMissions" >> _scenarioClassName, _currentlyActiveDisplay];
Example 2:
Launch host mission dialog from a client on dedicated server in Arma 3:
hostMission [ configFile >> "CfgMissions" >> "MPmissions" >> "MP_COOP_m01", findDisplay 46 ];

Additional Information

See also:
playScriptedMission playMission createMPCampaignDisplay createMissionDisplay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
.kju - c
Posted on Jan 03, 2011 - 16:51 (UTC)
The command must be called in the main menu or something similar menu it seems.