Scripting: Do's and Don'ts – Arma Reforger
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Lou Montana (talk | contribs) m (Text replacement - "<syntaxhighlight lang="c#">" to "<enforce>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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(3 intermediate revisions by the same user not shown) | |||
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{{Feature|important| | {| class="wikitable valign-top" style="width: 100%" | ||
|+ {{Feature|important|Do follow {{Link|Arma Reforger:Scripting: Conventions|Scripting Conventions}}.}} | |||
! style="width: 50%" | Don't | ! style="width: 50%" | Don't | ||
! style="width: 50%" | Do | ! style="width: 50%" | Do | ||
|- | |- | ||
| | | | ||
<enforce> | <enforce noGuess methods="Print"> | ||
class ExampleClass { | class ExampleClass { | ||
int LProcLgh; | int LProcLgh; | ||
Line 16: | Line 15: | ||
} | } | ||
} | } | ||
</ | </enforce> | ||
| | | | ||
<enforce> | <enforce> | ||
Line 22: | Line 21: | ||
{ | { | ||
protected int m_iLastProcessedLength; | protected int m_iLastProcessedLength; | ||
int GetStringLength(string value) | int GetStringLength(string value) | ||
{ | { | ||
Line 29: | Line 28: | ||
return m_iLastProcessedLength; | return m_iLastProcessedLength; | ||
} | } | ||
int GetLastProcessedLength() | int GetLastProcessedLength() | ||
{ | { | ||
Line 35: | Line 34: | ||
} | } | ||
} | } | ||
</ | </enforce> | ||
|} | |} | ||
{| class="wikitable valign-top" style="width: 100%" | |||
{| class="wikitable" style="width: 100%" | |+ {{Feature|important|Keep variables as close as possible to their usage.}} | ||
! style="width: 50%" | Don't | ! style="width: 50%" | Don't | ||
! style="width: 50%" | Do | ! style="width: 50%" | Do | ||
|- | |- | ||
| | | | ||
<enforce> | <enforce> | ||
Line 48: | Line 47: | ||
{ | { | ||
protected int m_iLength; | protected int m_iLength; | ||
int GetStringLength(string name) | int GetStringLength(string name) | ||
{ | { | ||
Line 56: | Line 55: | ||
} | } | ||
} | } | ||
</ | </enforce> | ||
| | | | ||
<enforce> | <enforce> | ||
Line 62: | Line 61: | ||
{ | { | ||
// keeping the variable into method scope and away from the instance | // keeping the variable into method scope and away from the instance | ||
int GetStringLength(string name) | int GetStringLength(string name) | ||
{ | { | ||
Line 70: | Line 69: | ||
} | } | ||
} | } | ||
</ | </enforce> | ||
|} | |||
{| class="wikitable valign-top" style="width: 100%" | |||
|+ {{Feature|important|Do not scope more than necessary.}} | |||
! style="width: 50%" | Don't | |||
! style="width: 50%" | Do | |||
|- | |||
| | |||
<enforce> | |||
switch (value) | |||
{ | |||
case 0: | |||
{ | |||
Print("0"); | |||
break; | |||
} | |||
default: | |||
{ | |||
Print("default"); | |||
break; | |||
} | |||
} | |||
</enforce> | |||
| | |||
<enforce> | |||
switch (value) | |||
{ | |||
case 0: | |||
Print("0"); | |||
break; | |||
default: // brackets are needed only if variables are declared in the 'case' code | |||
{ // otherwise scoping is superfluous (and very slightly impacts performance) | |||
string message = "default"; | |||
Print(message); | |||
break; | |||
} | |||
} | |||
</enforce> | |||
|} | |} | ||
{| class="wikitable valign-top" style="width: 100%" | |||
{| class="wikitable" style="width: 100%" | |+ {{Feature|important|Keep a strong reference (<enforce inline>ref</enforce> keyword) to required objects.}} | ||
! style="width: 50%" | Don't | ! style="width: 50%" | Don't | ||
! style="width: 50%" | Do | ! style="width: 50%" | Do | ||
|- | |- | ||
| | | | ||
<enforce> | <enforce> | ||
// this array only lists pointers but does not increase the reference count | // this array only lists pointers but does not increase the reference count | ||
array<ExampleClass> classArray = | array<ExampleClass> classArray = {}; | ||
for (int i | ExampleClass newInstance; | ||
for (int i; i < 10; i++) | |||
{ | { | ||
newInstance = new ExampleClass(); | |||
classArray.Insert(newInstance); | classArray.Insert(newInstance); | ||
// newInstance will be deleted at the end of the scope | // newInstance will be deleted at the end of the scope | ||
// as there are no references to it | // as there are no references to it | ||
} | } | ||
</ | </enforce> | ||
| | | | ||
<enforce> | <enforce> | ||
// this array keeps strong | // this array keeps a strong reference to its items | ||
array<ref ExampleClass> classArray = | array<ref ExampleClass> classArray = {}; | ||
for (int i | ExampleClass newInstance; | ||
for (int i; i < 10; i++) | |||
{ | { | ||
newInstance = new ExampleClass(); | |||
classArray.Insert(newInstance); | classArray.Insert(newInstance); | ||
// classArray keeps a strong reference to newInstance - it will not be cleared | // classArray keeps a strong reference to newInstance - it will not be cleared | ||
} | } | ||
</ | </enforce> | ||
|} | |} | ||
{| class="wikitable valign-top" style="width: 100%" | |||
{| class="wikitable" style="width: 100%" | |+ {{Feature|important|Avoid strong reference cyclic trap.}} | ||
! style="width: 50%" | Don't | ! style="width: 50%" | Don't | ||
! style="width: 50%" | Do | ! style="width: 50%" | Do | ||
|- | |- | ||
| {{Feature|informative|Here, both ParentClass and ChildClass have a strong reference to each other, keeping the reference count above zero - creating an "island of isolation" (see | | {{Feature|informative| | ||
Here, both ParentClass and ChildClass have a strong reference to each other, keeping the reference count above zero - creating an "island of isolation" (see {{Link|Arma Reforger:Scripting: Automatic Reference Counting}} for more information). | |||
}} | |||
<enforce> | <enforce> | ||
class MainClass | class MainClass | ||
{ | { | ||
ref SubClass | ref SubClass m_SubClass; | ||
void MainClass() | void MainClass() | ||
{ | { | ||
m_SubClass = new SubClass(this); | |||
} | } | ||
} | } | ||
class SubClass | class SubClass | ||
{ | { | ||
ref MainClass | ref MainClass m_Parent; | ||
void SubClass(MainClass parent) | void SubClass(MainClass parent) | ||
{ | { | ||
m_Parent = parent; | |||
} | } | ||
void DoSomething() | void DoSomething() | ||
{ | { | ||
Print( | Print(m_Parent); | ||
} | } | ||
} | } | ||
</ | </enforce> | ||
| {{Feature|informative|Here, the MainClass needs the SubClass (it creates it in its constructor meaning it needs it to work) but the subClass does not require MainClass - if the MainClass reference | | {{Feature|informative| | ||
Here, the MainClass needs the SubClass (it creates it in its constructor meaning it needs it to work) but the subClass does not require MainClass - if the MainClass reference does not exist, it will simply not use it. | |||
}} | |||
<enforce> | <enforce> | ||
class MainClass | class MainClass | ||
{ | { | ||
ref SubClass | ref SubClass m_SubClass; | ||
void MainClass() | void MainClass() | ||
{ | { | ||
m_SubClass = new SubClass(this); | |||
} | } | ||
} | } | ||
class SubClass | class SubClass | ||
{ | { | ||
MainClass | MainClass m_Parent; // ref removed | ||
void SubClass(MainClass parent) | void SubClass(MainClass parent) | ||
{ | { | ||
m_Parent = parent; | |||
} | } | ||
void DoSomething() | void DoSomething() | ||
{ | { | ||
if (! | if (!m_Parent) // null safety check | ||
return; | return; | ||
Print( | Print(m_Parent); | ||
} | } | ||
} | } | ||
</ | </enforce> | ||
|} | |} | ||
Line 175: | Line 219: | ||
<!-- | <!-- | ||
{| class="wikitable" style="width: 100%" | {| class="wikitable valign-top" style="width: 100%" | ||
|+ {{Feature|important|Do this instead of that.}} | |||
! style="width: 50%" | Don't | ! style="width: 50%" | Don't | ||
! style="width: 50%" | Do | ! style="width: 50%" | Do | ||
|- | |- | ||
| | | | ||
<enforce> | <enforce> | ||
</ | </enforce> | ||
| | | | ||
<enforce> | <enforce> | ||
</ | </enforce> | ||
|} | |} | ||
--> | --> |
Latest revision as of 11:38, 9 September 2024
Don't | Do |
---|---|
Don't | Do |
---|---|
Don't | Do |
---|---|
switch (value)
{
case 0:
{
Print("0");
break;
}
default:
{
Print("default");
break;
}
} |
switch (value)
{
case 0:
Print("0");
break;
default: // brackets are needed only if variables are declared in the 'case' code
{ // otherwise scoping is superfluous (and very slightly impacts performance)
string message = "default";
Print(message);
break;
}
} |
Don't | Do |
---|---|
// this array only lists pointers but does not increase the reference count
array<ExampleClass> classArray = {};
ExampleClass newInstance;
for (int i; i < 10; i++)
{
newInstance = new ExampleClass();
classArray.Insert(newInstance);
// newInstance will be deleted at the end of the scope
// as there are no references to it
} |
Don't | Do |
---|---|
class MainClass
{
ref SubClass m_SubClass;
void MainClass()
{
m_SubClass = new SubClass(this);
}
}
class SubClass
{
ref MainClass m_Parent;
void SubClass(MainClass parent)
{
m_Parent = parent;
}
void DoSomething()
{
Print(m_Parent);
}
} |
class MainClass
{
ref SubClass m_SubClass;
void MainClass()
{
m_SubClass = new SubClass(this);
}
}
class SubClass
{
MainClass m_Parent; // ref removed
void SubClass(MainClass parent)
{
m_Parent = parent;
}
void DoSomething()
{
if (!m_Parent) // null safety check
return;
Print(m_Parent);
}
} |