Material - Detail macro AS: Difference between revisions

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'''DT+MC+AS'''
<syntaxhighlight lang="cpp">
PixelShaderID = "DetailMacroAS";
VertexShaderID = "BasicAS";
class Stage1
{
texture = "temp\domek\Omitka1_detail.paa";
uvSource = "tex";
class uvTransform
{
aside[] = { 16, 0, 0 };
up[] = { 0, 16, 0 };
dir[] = { 0, 0, 16 };
pos[] = { 0, 0, 0 };
};
};
class Stage2
{
texture = "temp\domek\test02_MC.tga";
uvSource = "tex1"; // coordinates from 2.UV set
};


class Stage3
{
texture = "temp\domek\TestUV2_AS.tga";
uvSource = "tex1"; // coordinates from 2.UV set
};


'''DT+MC+AS'''
</syntaxhighlight>
PixelShaderID="DetailMacroAS";
VertexShaderID="BasicAS";
class Stage1
{
  texture="temp\domek\Omitka1_detail.paa";
  uvSource="tex";
  class uvTransform
  {
    aside[]={16,0,0};
    up[]={0,16,0};
    dir[]={0,0,0};
    pos[]={0,0,0};
  };
};
class Stage2
{
  texture="temp\domek\test02_MC.tga";
  uvSource="tex1"; // coordinates from 2.UV set
};
class Stage3
{
  texture="temp\domek\TestUV2_AS.tga";
  uvSource="tex1"; // coordinates from 2.UV set
};

Latest revision as of 14:27, 24 September 2024

DT+MC+AS

PixelShaderID = "DetailMacroAS";
VertexShaderID = "BasicAS";

class Stage1
{
	texture = "temp\domek\Omitka1_detail.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[]	= { 16, 0, 0 };
		up[]	= { 0, 16, 0 };
		dir[]	= { 0, 0, 16 };
		pos[]	= { 0, 0, 0 };
	};
};

class Stage2
{
	texture = "temp\domek\test02_MC.tga";
	uvSource = "tex1"; // coordinates from 2.UV set
};

class Stage3
{
	texture = "temp\domek\TestUV2_AS.tga";
	uvSource = "tex1"; // coordinates from 2.UV set
};