setThrottleRTD: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| | |game1= tkoh | ||
|version1= 1.00 | |||
|gr1= RTD | |gr1= RTD | ||
| | |descr= Set the throttle for the given engine(s) of a helicopter. | ||
| | |s1= helicopterRTD [[setThrottleRTD]] [value, engineIndex] | ||
|p1= helicopterRTD: [[ObjectRTD]] - helicopter | |||
|p2= value: [[Number]] between 0 and 1 - throttle level | |||
* throttle 0: fully closed | * throttle 0: fully closed | ||
* throttle ~0.15: average flight idle | * throttle ~0.15: average flight idle | ||
* throttle 1: full | * throttle 1: full | ||
| | |p3= engineIndex: [[Number]] - engine index | ||
* engine index 0: engine #1 | |||
* engine index 1: engine #2 | |||
* engine index 2: engine #3 | |||
* engine index -1: all engines | |||
| | |r1= [[Nothing]] | ||
| [ | |x1= <sqf>vehicle player setThrottleRTD [0.5, 1];</sqf> | ||
| | |seealso= [[throttleRTD]] | ||
}} | }} | ||
Latest revision as of 21:19, 26 September 2024
Description
- Description:
- Set the throttle for the given engine(s) of a helicopter.
- Groups:
- RTD
Syntax
- Syntax:
- helicopterRTD setThrottleRTD [value, engineIndex]
- Parameters:
- helicopterRTD: ObjectRTD - helicopter
- value: Number between 0 and 1 - throttle level
- throttle 0: fully closed
- throttle ~0.15: average flight idle
- throttle 1: full
- engineIndex: Number - engine index
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- throttleRTD
Notes
-
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