getAllEnv3DSoundControllers: Difference between revisions
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.08 | |version1= 2.08 | ||
|gr1= Sounds | |gr1= Sounds | ||
|descr= Returns an array containing the names and values of environmental | |descr= Returns an array containing the names and values of environmental 3D sound controllers, variables that can be used in simple expressions when configuring sounds. | ||
{{Feature | | {{Feature|important| | ||
{{ | * Controller names are case sensitive | ||
* Wind param difference: | |||
** {{hl|wind}} is for '''3D''' controller | |||
** {{hl|wind'''y'''}} is for '''2D''' controller ([[getAllEnvSoundControllers]]) | |||
}} | |||
|s1= [[getAllEnv3DSoundControllers]] object | |s1= [[getAllEnv3DSoundControllers]] object | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - environmental sound source like a tree or a house, see [[allEnv3DSoundSources]] | ||
|r1= [[Array]] in format [<nowiki/>["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order: | |r1= [[Array]] in format [<nowiki/>["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order: | ||
Line 34: | Line 37: | ||
* {{hl|"ambientTemp"}} | * {{hl|"ambientTemp"}} | ||
* {{hl|"snow"}} | * {{hl|"snow"}} | ||
}} | }} | ||
|x1= < | |x1= <sqf> | ||
getAllEnv3DSoundControllers _thatTreeOverThere; | |||
/* | |||
returns e.g | returns e.g | ||
[ | [ | ||
Line 46: | Line 49: | ||
... | ... | ||
] | ] | ||
*/ | |||
</sqf> | |||
|seealso= [[getAllEnvSoundControllers]] [[getEnv3DSoundController]] [[allEnv3DSoundSources]] [[selectBestPlaces]] | |seealso= [[getAllEnvSoundControllers]] [[getEnv3DSoundController]] [[allEnv3DSoundSources]] [[selectBestPlaces]] [[getSoundController]] [[getSoundControllerResult]] [[getEnvSoundController]] [[getAllSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] [[getCustomSoundControllerCount]] [[Arma 3: Sound]] | ||
}} | }} |
Latest revision as of 15:12, 30 September 2024
Description
- Description:
- Returns an array containing the names and values of environmental 3D sound controllers, variables that can be used in simple expressions when configuring sounds.
- Groups:
- Sounds
Syntax
- Syntax:
- getAllEnv3DSoundControllers object
- Parameters:
- object: Object - environmental sound source like a tree or a house, see allEnv3DSoundSources
- Return Value:
- Array in format [["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order:
- "rain"
- "night"
- "wind"
- "daytime"
- "distance"
- "shooting"
- "meadows"
- "trees"
- "houses"
- "forest"
- "sea"
- "altitudeSea"
- "altitudeGround"
- "rainDrops"
- "yearTime"
- "ambientTemp"
- "snow"
Examples
- Example 1:
- getAllEnv3DSoundControllers _thatTreeOverThere; /* returns e.g [ ["rain",0], ["night",0], ["wind",0.161588], ... ] */
Additional Information
- See also:
- getAllEnvSoundControllers getEnv3DSoundController allEnv3DSoundSources selectBestPlaces getSoundController getSoundControllerResult getEnvSoundController getAllSoundControllers getCustomSoundController setCustomSoundController getCustomSoundControllerCount Arma 3: Sound
Notes
-
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