moveToCompleted: Difference between revisions
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(added : to my note) |
Killzone Kid (talk | contribs) No edit summary |
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|gr1= Unit Control | |gr1= Unit Control | ||
|descr= Check if latest low level moveTo command is finished. | |descr= Check if latest low level moveTo command is finished. Returns true if given AI pilot unit state == COMPLETED | ||
|s1= [[moveToCompleted]] person | |s1= [[moveToCompleted]] person | ||
Line 29: | Line 29: | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>_isCompleted = moveToCompleted _unit;</sqf> | ||
|seealso= [[moveTo]] [[moveToFailed]] | |seealso= [[moveTo]] [[moveToFailed]] | ||
Line 35: | Line 35: | ||
{{Note | {{Note | ||
|user= | |user= DreadedEntity | ||
|timestamp= 20220402203147 | |timestamp= 20220402203147 | ||
|text= This command can also check the status of [[doMove]] and [[commandMove]] (A3 2.08.149102) | |text= This command can also check the status of [[doMove]] and [[commandMove]] (A3 2.08.149102) | ||
This is handy to make your script wait until a unit has moved to some position: | This is handy to make your script wait until a unit has moved to some position: | ||
< | <sqf>waitUntil {moveToCompleted _unit};</sqf> | ||
}} | }} |
Latest revision as of 13:27, 19 October 2024
Description
- Description:
- Check if latest low level moveTo command is finished. Returns true if given AI pilot unit state == COMPLETED
- Groups:
- Unit Control
Syntax
- Syntax:
- moveToCompleted person
- Parameters:
- person: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- moveTo moveToFailed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 02, 2022 - 20:31 (UTC)
-
This command can also check the status of doMove and commandMove (A3 2.08.149102)
This is handy to make your script wait until a unit has moved to some position:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control