P3D Lod Edges: Difference between revisions

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{{unsupported-doc}}
{{Feature|UnsupportedDoc}}


=LodEdges=
= LodEdges =
  struct
  struct
  {
  {
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     LodEdge  LodEdge2;  //VertexIndex same Count as any of the VertexTable.Counts (odol7)
     LodEdge  LodEdge2;  //VertexIndex same Count as any of the VertexTable.Counts (odol7)
  }
  }
==LodEdge==
== LodEdge ==
  CompressedArray
  CompressedArray
  {
  {
   ulong  nEdges;
   ulong  nEdges; //always zero for type 53&54 dayz o3ds
   ushort  Edges[nEdges];  
   ushort  Edges[nEdges];
  };
  };


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[[Category:BIS_File_Formats]]
[[Category:BIS_File_Formats]]
[[Category:ArmA: File Formats]]
{{GameCategory|arma1|File Formats}}

Latest revision as of 06:51, 21 October 2024

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Disclaimer: This page describes internal undocumented structures of Bohemia Interactive software.

This page contains unofficial information.

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Bohemia Interactive is not willing to tolerate use of such tools if it contravenes any general licenses granted to end users of this community wiki or BI products.

LodEdges

struct
{
   LodEdge   LodEdge1;  //MlodIndex  
   LodEdge   LodEdge2;  //VertexIndex same Count as any of the VertexTable.Counts (odol7)
}

LodEdge

CompressedArray
{
 ulong   nEdges; //always zero for type 53&54 dayz o3ds
 ushort  Edges[nEdges];
};

Every vertex in the vertaxtable is owned only by 1 face.

These tables are used to join vertices. Each face has got 3 (or 4) vertices that are unique for each face

For each VertexIndex there is a lookup into the MlodIndex

MLODvertexindex = MlodIndex[VertexIndex[Count]];

Note that compression has not been seen in arma. (not large enough)

Related:

Model File Formats