serverCommandAvailable: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
(added note about rcon permissions state for serverCommandAvailable sqf command)
 
(7 intermediate revisions by 2 users not shown)
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|gr1= Multiplayer
|gr1= Multiplayer


|descr= Returns [[true]] if given [[serverCommand]] is available on current machine, [[false]] if not. Here is the general table of availability of Arma 3 server commands:
|descr= Returns [[true]] if given [[serverCommand]] is available on current machine, [[false]] if not.
<br><br>
 
* '''Available to anyone'''
{{Feature|informative|
<blockquote>{{hl|#login}}, {{hl|#userlist}}, {{hl| #beclient}}, {{hl| #vote}}</blockquote>
Execution via [[BattlEye#RCon|RCon]] is basically being '''logged-in''' as [[admin]] in terms of permissions.
* '''Available to any [[admin]] (voted in / logged in) or [[isServer|server]] host'''
}}
<blockquote>{{hl|#kick}}, {{hl|#debug}}</blockquote>
 
* '''Available to logged in [[admin]] or [[isServer|server]] host'''
{{{!}} class="wikitable align-center"
<blockquote>{{hl|#lock}}, {{hl|#unlock}}, {{hl|#maxping}}, {{hl|#maxdesync}}, {{hl|#maxpacketloss}}</blockquote>
! rowspan="2" {{!}} {{arma3}} [[Multiplayer Server Commands]]
* '''Available to any [[admin]] (voted in / logged in)'''
! colspan="4" {{!}} Available to
<blockquote>{{hl|#logout}}, {{hl|#restart}}, {{hl|#mission}}, {{hl|#missions}}, {{hl|#reassign}}, {{hl|#monitor}}, {{hl|#init}}</blockquote>
{{!}}-
* '''Available to logged in [[admin]]'''
! Client
<blockquote>{{hl|#shutdown}}, {{hl|#restartserver}}, {{hl|#exec}}, {{hl|#beserver}}, {{hl|#monitords}}, {{hl|#logentities}}, {{hl|#exportjipqueue}}</blockquote>
! Voted [[admin|Admin]]
* '''Available to logged in [[admin]] on certain game builds'''
! Logged [[admin|Admin]]
<blockquote>{{hl|#captureframe}}, {{hl|#enabletest}}, {{hl|#disabletest}}</blockquote>
! [[isServer|Server Host]]
To check if server command could be executed in current environment use [[serverCommandExecutable]]. For more information on what each server command does, see [[Multiplayer Server Commands]].<br><br>
{{!}}-
'''NOTE''': When password variant of [[serverCommand]] is used on dedicated server, the table above does not apply as everything is available to it.
{{!}} {{hl|#login}}, {{hl|#userlist}}, {{hl|#beclient}}, {{hl|#vote}}
{{!}} {{Icon|checked}}
{{!}} {{Icon|checked}}
{{!}} {{Icon|checked}}
{{!}} {{Icon|checked}}
{{!}}-
{{!}} {{hl|#kick}}, {{hl|#debug}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|checked}}
{{!}} {{Icon|checked}}
{{!}} {{Icon|checked}}
{{!}}-
{{!}} {{hl|#lock}}, {{hl|#unlock}}, {{hl|#maxping}}, {{hl|#maxdesync}}, {{hl|#maxpacketloss}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|checked}}
{{!}} {{Icon|checked}}
{{!}}-
{{!}} {{hl|#logout}}, {{hl|#restart}}, {{hl|#mission}}, {{hl|#missions}}, {{hl|#reassign}}, {{hl|#monitor}}, {{hl|#init}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|checked}}
{{!}} {{Icon|checked}}
{{!}} {{Icon|unchecked}}
{{!}}-
{{!}} {{hl|#shutdown}}, {{hl|#restartserver}}, {{hl|#restartserveraftermission}}, {{hl|#shutdownaftermission}}, {{hl|#dctimeout}}, {{hl|#exec}}, {{hl|#monitords}}, {{hl|#beserver}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|checked}}
{{!}} {{Icon|unchecked}}
{{!}}-
{{!}} {{hl|#logentities}}, {{hl|#exportjipqueue}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|checked}}
{{!}} {{Icon|checked}}
{{!}}-
{{!}} Profiling type builds only: {{hl|#captureframe}}, {{hl|#captureslowframe}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|checked}}
{{!}} {{Icon|checked}}
<!--
{{!}}-
{{!}} Disabled: {{hl|#admin}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|unchecked}}
{{!}} {{Icon|unchecked}}
-->
{{!}}}
 
To check if a [[Multiplayer Server Commands|server command]] can be executed in the current environment, use [[serverCommandExecutable]].
 
{{Feature|informative|The table above does not apply to the command's password variant on a dedicated server as everything is available to it.}}


|s1= [[serverCommandAvailable]] command
|s1= [[serverCommandAvailable]] command
Line 39: Line 92:


|x1= <sqf>_can = serverCommandAvailable "#kick";</sqf>
|x1= <sqf>_can = serverCommandAvailable "#kick";</sqf>
|x2= <sqf>if (serverCommandAvailable "#logout") then  
 
|x2= <sqf>
if (serverCommandAvailable "#logout") then  
{
{
hint "You are a some sort of admin";
hint "You are a some sort of admin";
};</sqf>
};
|seealso= [[serverCommand]] [[serverCommandExecutable]] [[admin]] [[Multiplayer Server Commands]]
</sqf>
 
|seealso= [[serverCommand]] [[serverCommandExecutable]] [[admin]] [[isServer]] [[Multiplayer Server Commands]]
}}
}}

Latest revision as of 15:40, 29 October 2024

Hover & click on the images for description

Description

Description:
Returns true if given serverCommand is available on current machine, false if not.
Execution via RCon is basically being logged-in as admin in terms of permissions.
Arma 3 Multiplayer Server Commands Available to
Client Voted Admin Logged Admin Server Host
#login, #userlist, #beclient, #vote Checked Checked Checked Checked
#kick, #debug Unchecked Checked Checked Checked
#lock, #unlock, #maxping, #maxdesync, #maxpacketloss Unchecked Unchecked Checked Checked
#logout, #restart, #mission, #missions, #reassign, #monitor, #init Unchecked Checked Checked Unchecked
#shutdown, #restartserver, #restartserveraftermission, #shutdownaftermission, #dctimeout, #exec, #monitords, #beserver Unchecked Unchecked Checked Unchecked
#logentities, #exportjipqueue Unchecked Unchecked Checked Checked
Profiling type builds only: #captureframe, #captureslowframe Unchecked Unchecked Checked Checked

To check if a server command can be executed in the current environment, use serverCommandExecutable.

The table above does not apply to the command's password variant on a dedicated server as everything is available to it.
Groups:
Multiplayer

Syntax

Syntax:
serverCommandAvailable command
Parameters:
command: String
Return Value:
Boolean

Examples

Example 1:
_can = serverCommandAvailable "#kick";
Example 2:
if (serverCommandAvailable "#logout") then { hint "You are a some sort of admin"; };

Additional Information

See also:
serverCommand serverCommandExecutable admin isServer Multiplayer Server Commands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note