preloadObject: Difference between revisions
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[[Boolean]] <nowiki>=</nowiki> distance '''preloadObject''' object |= Syntax | |||
|p1= distance: [[Number]] |= Parameter 1 | |p1= distance: [[Number]] |= Parameter 1 | ||
|p2 = | |p2 = object: [[Object]] or [[String]] | ||
| [[Boolean]] |= Return value | | [[Boolean]] |= Return value |
Revision as of 12:16, 29 August 2007
Description
- Description:
- Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name (CfgVehicles), or by Unit. Returns true once all data is loaded and ready.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = distance preloadObject object
- Parameters:
- distance: Number
- object: Object or String
- Return Value:
- Boolean
Examples
- Example 1:
spawn {waitUntil 10 preloadObject "SoldierW"}
- Example 2:
spawn {waitUntil 10 preloadObject leader player}
Additional Information
- See also:
- See also needed
Notes
-
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