radioChannelAdd: Difference between revisions
Jump to navigation
Jump to search
Hypoxic125 (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(One intermediate revision by one other user not shown) | |||
Line 19: | Line 19: | ||
|p1= customChannelID: [[Number]] - [[Channel IDs|custom channel ID]] returned by [[radioChannelCreate]] command | |p1= customChannelID: [[Number]] - [[Channel IDs|custom channel ID]] returned by [[radioChannelCreate]] command | ||
|p2= units: [[Array]] - list of units | |p2= units: [[Array]] of [[Object]]s - list of units | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Latest revision as of 15:03, 14 January 2025
Description
- Description:
- Add the units to the custom channel.
- Groups:
- Radio and ChatCustom Radio and Chat
Syntax
- Syntax:
- customChannelID radioChannelAdd units
- Parameters:
- customChannelID: Number - custom channel ID returned by radioChannelCreate command
- units: Array of Objects - list of units
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 01, 2022 - 06:36 (UTC)
- Units are removed from the chat channel on RESPAWN. Be sure to add units back to their custom chat channels upon respawn via onPlayerRespawn.sqf or Respawn Event Handler.