setVariable: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 16: | Line 16: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Object]] '''setVariable''' [name, value] |= Syntax | | [[Object]] '''setVariable''' ["name", value] |= Syntax | ||
|p1= [[Object]] |= Parameter 1 | |p1= [[Object]] |= Parameter 1 | ||
|p2= | |p2= name]: [[String]] | ||
|p3= value: [[Number]] | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 12:16, 31 August 2007
Description
- Description:
- Set variable to given value in the variable space of given object. In MP The variable space of the object is local to each client. Changes are not broadcast. The object must be a vehicle, otherwise the function does nothing.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object setVariable ["name", value]
- Parameters:
- Object
- name]: String
- value: Number
- Return Value:
- Nothing
Examples
- Example 1:
_myTruck setVariable ["myVariable",123];
Additional Information
- See also:
- getVariable
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.
Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles