buttonSetAction: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (code)
Line 14: Line 14:
____________________________________________________________________________________________
____________________________________________________________________________________________


| '''buttonSetAction''' [idc, "code"] |= Syntax
| '''buttonSetAction''' [idc, {[[Code]]}] |= Syntax


|p1= idc: [[Integer]] - control ID |= Parameter 1
|p1= idc: [[Integer]] - control ID |= Parameter 1


|p2= code: [[String]] - code body that should be executed when the button/active text is clicked |= Parameter 2
|p2= [[Code]] - code body that should be executed when the button/active text is clicked |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 04:04, 6 September 2007

Hover & click on the images for description

Description

Description:
Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
Groups:
Uncategorised

Syntax

Syntax:
buttonSetAction [idc, {Code}]
Parameters:
idc: Integer - control ID
Code - code body that should be executed when the button/active text is clicked
Return Value:
Nothing

Examples

Example 1:
buttonSetAction [100, {player exec "reply.sqs"}]

Additional Information

See also:
buttonAction buttonSetAction_control

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section