6thSense.eu/Mod: Difference between revisions

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==Mod Info==
==Mod Info==
Welcome to the 6thSense ArmA {{{(v1.08)}}} Mod by Sickboy (sb_at_6thSense.eu) <br>
Welcome to the 6thSense ArmA (v1.08) Mod by Sickboy (sb_at_6thSense.eu) <br>
This Modification is meant for the sole purpose of usage on 6thSense.eu servers. (And as such Made for MP) <br>
<br>
This Modification is created for usage on 6thSense.eu servers. (And as such Made for MP) <br>
But it may and can be used by other communities or individuals. <br>
The package has been made with many different considerations, some realism, some gameplay, some for fun. <br>
The package has been made with many different considerations, some realism, some gameplay, some for fun. <br>
The main idea of the Mod, is to have a uniformal classes system with many many different units, vehicles <br>
The main idea of the Mod, is to have a uniformal classes system with many many different units, vehicles <br>
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==Reporting Bugs==
==Reporting Bugs==
Please report bugs in our [http://trac.6thsense.eu:800/arma/trac/newticket Ticket System] (please pick the proper component and other options)<br>
Please report bugs in our [http://bugs.6thsense.eu/arma/bug_report_page.php Bug Tracker] ('''please pick the proper Project''' and other options, aswell as first check if the bug isn't already reported, thanks!)<br>


==Help==
==Help==
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**Add behind the armed assault shortcut: -mod=@6thSenseMod
**Add behind the armed assault shortcut: -mod=@6thSenseMod
***It should look like this, mind the quotes:
***It should look like this, mind the quotes:
***{{{"C:\Program Files\Bohemia Interactive\ArmA\arma.exe" –mod=@6thSenseMod}}}
***"C:\Program Files\Bohemia Interactive\ArmA\arma.exe" –mod=@6thSenseMod
***If you have multiple mods, spread them with semicolon, e.g: –mod=@marpat;@6thSenseMod
***If you have multiple mods, spread them with semicolon, e.g: –mod=@marpat;@6thSenseMod
***You can also add -nosplash for fast starting your game without all the intro crap.
***You can also add -nosplash for fast starting your game without all the intro crap.

Revision as of 12:53, 12 September 2007

Mod Info

Welcome to the 6thSense ArmA (v1.08) Mod by Sickboy (sb_at_6thSense.eu)

This Modification is created for usage on 6thSense.eu servers. (And as such Made for MP)
But it may and can be used by other communities or individuals.
The package has been made with many different considerations, some realism, some gameplay, some for fun.
The main idea of the Mod, is to have a uniformal classes system with many many different units, vehicles
scripts, further enhancements, all made compatible with eachother inside 1 mod.
Newer Modules will become available in the future, examples could be WW2, Vietnam etc. etc.
Original Units, Vehicles, Weapons etc. are unaffacted. This mod needs updated Missions.
(Auto-replace templates for PowerGREP are included in the @6thSenseMod\Tools folder)

Notes

  • The mod is an ongoing project, which means that there will be updates and they can be rapidly following eachother.
  • Documentation is being made and updated ongoing aswell.
  • Model texture-path replacement has not been done, waiting for more automated tools aswell as the BIS Tools themselves.
  • Not all ERA's are complete nor correct yet. Please feel free to report bugs and inconsistencies!
  • Comments and suggestions are always welcome, but there are no promises of change/implementation.
    • test

At the first place, I try to satisfy the needs of the 6thSense.eu Community, the rest is secondary.
If there is anything you think you can contribute to this mod feel free to contact me. That said, we hope you will enjoy the Mod :-)

Project Status

DEVELOPMENT/BETA

Features

  • Easy-Update Feature! (Pick "Mod Update Check" from the Start Menu "6thSense.eu ArmA" group, and follow instructions on screen)
  • SIX-Base/Sol/Veh/Weap, my own personal addon/unit/vehicle(class) structures
    • Many of the Vehicles are copied to different Camo patterns for having the right crew and transport soldiers on board, possibly weapons aswell in the future
    • 6thSense.eu-Pack1 (http://trac.6thsense.eu:800/arma/trac/wiki/6thSense.eu-Pack1):
      • SIX_Misc by Sickboy, used by most 6thSense.eu Addons
        • 6thSense.eu SIX_Base Functions
        • 6thSense.eu Network Services "Lite" v0.5
        • 6thSense.eu Unit Tracking + Grouptracker for displaying friendly group locations (You can configure/disable friendly group tracking in @6thSenseMod\six_settings.sqf)
        • 6thSense.eu Body Remover
        • 6thSense.eu UI Settings for Chat Messages
        • 6thSense.eu Disable Radio Voices option
        • MAPFact.net USMC Markers
        • Universal Init Eventhandler System, allowing to hook in any addon
      • SIX_Tracers by Sickboy (Based on Many peoples work)
      • SIX_Blood by Sickboy (Based on OFPEC Blood, SNKMAN ArmA Conversion)
      • SIX_CRDS by Sickboy (Based on Chaos/ChaosStudios CRDS2-P for OFP)
      • SIX_EditorUpdate v0.5 by Sickboy
    • Dynamic Weather & Time, aswell as Sync with the server
    • Many included scripts in the SIX_base/misc addon
    • Tweaked Weapons: Engagement Ranges, Dispersions, AICoef & Dexterity. Prolonged Firefights
    • Tweaked Ammo Dammage & BodyArmor for Soldiers (Makes the medics more important again, though it does not make it much easier)
    • Many added Weapons, by Vilas
    • 6thSense.eu Weaponpack (M14, M14 Sopmod, M21, M32, HK416 by Garlay)
    • G11 & AUG by Tiger
    • SLA Weaponpack by Tiger
    • Many Weapons by Skaven (Check Readme for Full Credits)
    • East Weapons by RHS (Shadow NX & Skaven)
    • VDV+Marines Units by RHS (Shadow NX & Skaven)
    • Merc RACS by Skaven (Check Readme for Full Credits)
    • CWC Units by Vilas
    • Multicam USA Modern Units, by Simpson
    • Zombies v0.55c by NEM (ofpforum, Charonos)
    • Guerrilla Soldiers, SLA Desert vehicles and soldiers, and SLA Urban Units by Relikki
    • ZS Woodland Units by Zerg63
    • 1st Infantry ACU Troops by Cameron McDonald
    • Marines v1.3 (Desert/Woodland) by Johnny
    • US SF Units by Ebud
    • BTR80 by Red Cottage (granQ, MechaStalin and Sea Demon)
    • BMD1 v2.0 by MechaStalin (Help from granQ)
    • M60A3 by Törni
    • ZU23, ZU23M and ZU23 Truck by Törni
    • Alouette II by Red Cottage (granQ, more)
    • BE-32K by Red Cottage (granQ, more)
    • AH-64A & CH47D by Mapfact.net v1.08 (MCPXXL, Marco Polo IV, more)
    • A10 by EvEnLeaSe44
    • McNools USA Desert Vehicles

Islands (Incl. 6thSense.eu Variants with MIL-grid etc):

  • OcramWeb SaraLite Island
  • MAPfact.net Southern Sahrani Island
  • OyMan Drago Island
  • Sgt.Ace Everon Island

Misc:

  • ArmALauncher v1.11 by Kegetys, preconfigured for 6thSense Servers
  • Balistic Modifications by NonWonderDog
  • Cpbo by Kegetys
  • EditorUpdate v1.02 by lowfly
  • Effects Mod by MaddMatt
  • Flags by Jerry Hopper
  • MAP_Misc v1.05 by Mapfact.net (BadAss, Lester, more)
  • NIM-Mod Dynamic Weather by Smiley Nick, more.
  • Patch tools by various makers
  • Sandbag BugFix by Raedor
  • Spectator Script v1.01 by Kegetys
  • TroopMon v0.8 by Charanos
  • TrueMods by RG

Readme's are included in the Readmes folder. Credits to the rightful owners of these addons. (If anyone seems left out or if there is data incorrect, please excuse me and accept my apologies. Please let me know by E-mail and it will be fixed!)

Works with ArmA Versions

LANG: Any Language
GAMEVER: v1.08

Download

Source Access

  • If you have Developper Access, you can review the source here
  • If you have Subversion Access, you can retrieve and commit changes here

Screenshots


6thSenseMod is searching for Maintainers

  • Sound Maintainer (Vehicles, Weapons, Environment etc)
  • Weapon Accuracy/Ballistics etc Maintainer
  • Script Maintainer (AI, Features etc)
  • Model/Texture Maintainer (Vehicles, Soldiers, Weapons etc)

Mainly Config Work and Scripting Work. Please send a PM or e-mail me. Thanks. Documentation on the Development Area will be handed out.


Reporting Bugs

Please report bugs in our Bug Tracker (please pick the proper Project and other options, aswell as first check if the bug isn't already reported, thanks!)

Help

Install Help

  • Install this mod Directly into your ArmA installation folder
  • Startup ArmA Any of the following ways:
    • Use shortcuts in the Windows StartMenu Group: 6thSense.eu ArmA
      • (In ArmA Launcher, do not forget to fill in passwords for servers if needed, in Options, Servers)
    • Use Kegetys ArmA_Launcher located in the @6thSenseMod\tools folder, directly
    • Add behind the armed assault shortcut: -mod=@6thSenseMod
      • It should look like this, mind the quotes:
      • "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" –mod=@6thSenseMod
      • If you have multiple mods, spread them with semicolon, e.g: –mod=@marpat;@6thSenseMod
      • You can also add -nosplash for fast starting your game without all the intro crap.

Classnames & Resources

Please check SIX_Classes

How to Set Settings

Edit the following files in the @6thSenseMod\ folder (Feature not fully implemented yet!)

  • SIX_config.hpp
  • SIX_settings.sqf
  • SIX_usersettings.sqf
  • SIX_usersettings2.hpp

How to add Sound Modifcations etc

Add the soundmod's pbo files into the @6thSenseMisc\Addons folder.

Testing Addons

DO NOT ADD OR CHANGE ANY PBO's in @6thSenseMod folders!! If you want to test addons locally, please create your own Modfolder, do not use default ArmA\Addons or any of 6thSense Addons folders! (Because if you do, you probably break 6thSenseMod, and can cause crashes in Multiplayer to own system, server or other's systems!!)


Need Help?

If you have problems setting up, need help and the Wiki does not supply sufficient information, please post in the 6thSense Forums


FAQ

I get a chat-message while joining the server '(Your Name) uses modified data file - @6thSenseMod\tools\version.txt'

You are not up2date, Please use the Mod Update Check to get up2date.

When I join the mod-enabled Server I get an error message "Downloaded Content That has been deleted, Cannot play this mission, bla bla"

  • Make sure you are up2date with the latest version of the 6thSenseMod, check your @6thSenseMod\tools\version.txt and use the Mod Update Check from the 6thSense.eu ArmA start menu group
  • Make sure you have started the game with 6thSenseMod enabled, follow the steps mentioned above to use the ArmA Launcher or modify your shortcut manually

I have problems installing/It just doesnt work

  • Please make sure everything ArmA related is closed while installing/updating
  • When patching manually... Are you sure you are following up the updates in sequential order? (v0.3-->v0.4-->v0.41 etc..)
  • As last resort:
    • Please Uninstall any previous versions of the mod by going to Start, Control Panel, Add/Remove Software(/Programs) and uninstall the 6thSense.eu-ArmA Mod
    • Delete the @6thSenseMod folder
    • Retry installing the latest setup and possible updates (Make sure you follow up the updates in sequential order)

I get an error while joining server "Bad Version"

  • This usually happens if you did not close all ArmA Programs (e.g. the Launcher) while updating
  • Close ArmA Launcher
  • Run @6thsensemod\tools\6th-reg file, let it import in registry
  • start launcher from start menu: 6thSense.eu ArmA


Version History (The Download Page will always show you your CURRENT Version)

  • v0.97update (Updates v0.96)
    • Revamped the ammo/magazines/weapons to truelly inherit NWD Ballistics etc. changes in a proper way. Fixing dammage and the East Ballistics etc.
    • Revamped the bodyarmor settings for Characters, now also enabled on default BIS units.
    • Added African Insurgents based on work by Madmedic
    • Added face class: SIX_afr to only include black faces
    • Added ZU23, ZU23M and ZU23 Truck by Törni
    • Changed CRDS volumes again, some were still too loud
    • Changed name for 20Rnd M14/M21 Mag to 7.62 NATO
    • Fixed crash on SLA Urban Miner/Engineer
    • Fixed M21 DMR SD
    • Fixed M32 Grenadelauncher
    • Fixed respawnweapons for all 6thSense.eu Character classes
    • Fixed RPG75V and RPG16
    • Fixed Throw & Put weapons for good. Now also allowing BIS units to use the extra throw/put weapons/magazines
    • Fixed Handguns for SF
    • Updated BE32K to latest version from KPCTI 0.116
    • Updated BMD1 to v3.1
    • Updated Class Inheritance for vehicles (LandVehicle, Car, Tank, StrykerBase)
    • Updated M14/M21 & HK Weapons by Garlay. Added HK417, exchanged some M21/HK416 models, added M14 Woodland ACOG!
  • v0.96update (Updates v0.95) and v0.96setup (For new installations)
    • Major Change: Changed Weapon & Magazine, Character & Vehicle classnaming Schemes. You can use the PowerGrep Profile: "Changes v0.96.pga" to convert ur missions/scripts. (SIX_weap_ --> SIX_ SIX_mag_ --> SIX_ etc. etc)
    • Added @6thSenseMisc folder, which can be used to add sound conversions etc. Please use the @6thSenseMisc\Addons folders for such mods and keep the @6thSenseMod clean of personal modifications!
    • Added PowerGREP Profiles for BIS Weapons/Magazines/Boxes/Crates conversion to 6thSenseMod. (Thanks to alx for the profiles!)
    • Updated Maximum Blood Objects to 350
  • v0.95update (Updates v0.94)
    • Changed from own EventHandler system to ExtendedInitEventHandlers by Solus
    • Updated NWD Ballistic & Scopefixes to latest versions
    • Removed 6thSense scope settings for all weapons except some custom ones
    • Added NWD Rangefinder
    • Updated Relikki's Urban Racs to latest version
    • Updated MaddMatt's ArmA Effects to v0.3
  • v0.94update (Updates v0.93)
    • Few weapon fixes
    • Updated M60A3 to v1.2 (thanks to Maximus Sniper)
    • Changed groupmarker script to display vehicle marker when leader is in vehicle, even when he's not Commander/Driver/Gunner
    • Fixed wrong weapons on some SLA Characters, missing grenadelaunchers
    • Added RACS WeaponBox
    • Switched RACS AutomaticRifleman M249 to Hk23e and MachineGunner M240 to M60
  • v0.93update (Updates v0.92)
    • Added fixes for Blood, thanks to Dirty Harry for testing (Object maximum reduced by half). Need feedback incase low FPS situations still happen.
    • Added fixes for Compass (Remember though, the compass is fuzzy when Anisotropic filtering is not set to High or Very High, hopefully fix soon)
    • Fixed CQB mode for HK416 ACOG by Garlay
    • Major Ammo, Magazines & Weapons Settings Overhaul (Dispersion, Dammage, Ballistics). Most values are loaded by NonWonderDog's Excellent Ballistics Mods.
    • Cleaned up old/obsolete magazines/weapons
    • Added MaddMatt's Effects Mod
  • v0.92update (Updates v0.91)
    • Updater now repeats until no more updates available
    • Added HK 416 (Ironsight, Acog, Leupold+Reflex, Carbine, Carbine M68Aimpoint, Carbine EOtech) by Garlay!
    • Fix for M21 sound
    • Exchanged M21 with Desert and Woodland variants depending on camo
    • Fix for CRDS Blackouts sometimes ended in black screen
    • Changed Compass size, location.
    • Changed Watch position to mirror compass
    • Minimap (GPS) back to normal
    • Action Icons back in business
    • Adjusted the value boxes for Speed, altitude etc.
    • Correct font size again for hud stuff
  • v0.91update (Updates v0.90)
    • Fixed Standard M249
    • Added new M14 Desert/Woodland and M21 Leupold Desert/Woodland, by Garlay!
    • Updated Relikki's Addons: Racs, DesertSol, Racs UrbanSol and Guer
    • Added TrueMods: TrueCrosshairVeteran, TrueInGameUI, TrueMovementSound and TrueView. Some settings are overwritten by customized SIX_Misc aswell as SIX_Weapons.
  • v0.90update (Updates v0.89)
    • Updated Skaven's RACS to v3.5 with new and updated weapons with help by Garlay. New: AWP, PSG1. Replaced: M249 Eotech/MGO --> New M249 Aimpoint/MGO
    • Fixed Kegetys Spectator Script because of tip by ViperMaul (Big Thanks)
    • Included RHS VDV, Marines & Weapons (Most AK's updated, many AK's added, Units are not yet fully implemented).
    • Fixed some 6thSense.eu WeaponPack Issues: Removed FullAuto from M14 SopMods, AI Should handle M32 better, M32 Grenade Simulation should be correct now (Explosion+Sfx etc)
    • Fixed some Mod Weapons: M4 SuperSonic Muzzlevelocity, RPK74 Firemodes, Higher Dammage from some caliber rounds, fixed zeroing of scoped/sniper rifles and correct visible and audible firetime for Supersonic and Subsonic Rounds
  • v0.89update (Updates v0.88)
    • Added SandBag Bugfix by Raedor. AI can now engage from behind sandbags
    • Added 6thSense.eu WeaponPack v0.1 (M14/M21, M32 GL, M1911 Wilson Combat), removed 6th_m14_pack.
    • Optimized some of the Pack1 components
    • Removed old obsolete SLX addons
    • Removed useless 3d-editor :)
  • v0.88update (Updates v0.87)
    • Updated to 6thSense.eu Pack1 v0.2 Final
    • Updated Mapfact Air to v1.08 (AH64 etc)
  • v0.87update
    • Updated to 6thSense.eu Pack1 v0.1RC9 (With OFPEC Blood & More!)
    • Added SLA WeaponPack by Tiger (AS-VAL, VSS, Bizon, OSvk94, OSV96, SA61)
    • Updated BMD1 to v3
  • v0.86update
    • Updated to 6thSense.eu Pack1 v0.1RC8
    • Added Törni's M60A3 for RACS side
    • Updated BMD-1 by MechaStalin
    • Updated Skaven's RACS & Weapons to v3 (Many quality updates (textures, effects, mapping), added weapons: M16A1 + M203, XM177e1, Ingram MAC-10, GalilAR, G3A3 Scoped)
    • Fixed Crosshairs in some Vehicles
    • Removed SaraLite & SaraLiteDry by McNools
    • Removed Islands that weren't supposed to be in the last full pack ^^
    • Renamed Southern Sahrani by Mapfact to proper name
  • v0.85update
    • Fixed a few double player-checks
    • Added CQB Mode for M249 MGO Sight, same as the M14 Sopmods ^^
    • Updated to 6thSense.eu Pack1, RC3, fixing some issues with player checks, renewed config settings system, Tweaked CRDS Volumes a bit
  • v0.84update
    • Added Updated 6thSense.eu Pack1, RC2, fixing issue with Server-Determination, NetTx/Rx private variable issue, CRDS Sound Issues
  • v0.83update
    • Moved many of the scripting/functions into SIX_Misc.
    • Added 6thSense.eu Pack1: SIX_Misc, SIX_Tracer & SIX_CRDS
    • Added M249 EoTech & MGO (Elcan) by Garlay! Ty mate ;)
  • v0.82update
    • Added Sgt.Ace Everon 0.5 (+ 6thSense.eu Military Variant)
    • Added MAPfact.net Southern Sahrani (+ 6thSense.eu Military Variant)
    • Added Skaven's RACs Mercs (Weapons Fully implemented, Soldiers not yet)
    • Gave all 6thSense.eu MIL Islands a (temporary) icon
    • Switched Pistols to the end of the Weapons Lists
  • v0.81update
    • Updated to Latest 6thSense.eu Tracers (RC6) (Though 6thSenseMod Rifles have tracers configured per 5 bullets)
    • Several small fixes
  • v0.80update
    • Now compatible with ArmA v1.08-only
    • Updated to Latest 6thSense.eu Tracers (RC5) (Now in Rifles: Last 5 Bullets are Tracers)
    • Fixed Carlgustav <-> M136 Model problems
    • Added 6thSense.eu CRDS-Beta1, Player Dammage, Bleed etc. Systems
  • v0.70(beta10)update
    • Resolved AKMSB Silenced Rounds, No tracers
    • Updated to 6thSense.eu Tracers (RC4)
  • v0.70(beta9)update
    • Updated to latest 6thSense.eu Tracers (RC3)
    • Updated nearly all weapons, magazines and ammo classes, properly inheriting from BIS classes to allow Sound Mods to overwrite sounds :)
    • Added 762x51 No Tracer ammo for M21
    • Split M249 Ammo from normal 556x45, giving the M249 it's machinegun tracer properties
    • Fixed 5Rnd --> 6Rnd AV8B Mag
  • v0.70(beta8)update
    • Upgraded from CENT_Tracer to 6thSense Tracers
    • Added RHS Hind Ammo to tracer script
    • Exchanged Grid from 200m / 2000m to 100m / 1000m, Thanks Jinef.
  • v0.70(beta7)update
    • Spectating script now activates by default when 6thSenseMod is loaded, no more need for manually enabling it in a mission
    • Fixed many small config errors
    • Fixed "No Working Magazines" problem on AKSD weapons
    • Fixed the double listing of Satchel Charges and Mines in the fire-mode menu
    • Changed M24/SVD from SF Sniper to M107/KSVK
    • Put lot of work in optimizing and further making the Tracers better
  • v0.70(beta6)update
    • Added (MIL) variants of every Island, using 6 and 4 digit mapgrids. A mission maker must specifically choose these Islands to get the grid
    • Added Drago Island by OFMan
    • Small fixes in Vehicle Classes
    • Added EvEnLeaSe44's A10's (Desert, Winter, Grey)
    • Updated M14-Pack by Garlay, Optics Repaired
    • Fixed SP Campaign error message about SIX_editorupdate (Thanks for the report Ian, problem due to preloadAddons setting)
    • Resolved Tracer errors on Tanks etc.
  • v0.70(beta5)update
    • Removed default tracers and replaced by edited version of cent_tracer addon! (Any mission with 6thSenseMod units will have them enabled)
  • v0.70(beta4)update
    • Fixed Javelin!
    • Forgot to add the updated bin.pbo :)
    • Updated NS-Lite and ported over to SIX_BASE
    • Changed MAP_Misc to check if SIX_BASE was fired up, if not, launch NS-Lite
    • Removed CarlGustav from USA Antitank Gunner1 and switched with M136, gave Javelin to Gunner2
    • Adjusted Optics values to the values suggested by Willibald
    • Turned off Croshairs (Empty Croshairs) even on Cadet mode, which means it's possible to turn on Croshair's to see playernames, while not seeying any Cursors ;-) (6thSenseMod weapons-only) (Inspired by the "New 3d view&curors" Mod)
  • v0.70(beta3)update
    • Added Cameron McDonald 1st Infantry ACU Troops, findable in the ACU Camo Scheme, these units are now used in all Camo Schemes where there are no Specific Camo available
    • Added Johnny's Marines (Desert/Woodland), they are available under the DMP and WMP Classes (MAR classes are now inherited from those for backwards compatibility)
    • Temporary Resolved Optics problems by replacing Custom Optics by BIS Optics (M14/21 etc)
    • Slight FOV changes mirroring v1.07
    • Gently Tuned the AI Accuracy
    • Updated BMD-1 to v2.0 (Finally usable :p)
  • v0.70(beta2)update
    • Renewed Server and Player System, requires small change in call for backengine, new Demo Missions soon
    • Created a "Stronger" NS-Lite Execute Loop, now when there is wrong data the NS-Lite thread doesn't terminate because the data is now executed in a seperate thread
    • Added the Special Weapons (M14/M21 pack by Garlay) in the normal Weapon Crates
  • v0.70(beta)update
    • Now only compatible with v1.07.5157beta
    • Fixed the Enable Radio voices setting in the SIX_Config.hpp
  • v0.69update
    • Changed Installer System from MSI to NSIS.
    • AddedMcNools SaraLite Dry
    • Added OcramWeb SaraLite
    • Added SaraLite from ArmA Demo
    • Updated M14 Pack by Garlay (New Animations etc. based on SLX, Textures, Materials etc.)
  • v0.68update
    • Updated M14 Sopmod ACOG/ELCAN NON/Suppressed variants; You can now use the small hole on top of the scopes as CQB sight.
    • Updated McNools USA Desert Vehicles to v1.1
  • v0.67update
    • Updated Garlay's M14/21 Pack to latest version with new Animations, tweaked textures/models etc.
    • Added Supressed AK47/74 M4/14/21 Supersonic and Subsonic Magazines, can be fired from same rifle with different properties due to the use of firemodes and muzzles
    • Changed SIX_CHAT_Y_MISS to SIX_CHAT_Y_OTHER, as it now controls the position of the Chatbox for all Chatbox locations except the Default not-ingame position. Thanks to Dwarden for report about Map.
  • v0.66update
    • Added McNools USA Desert Vehicles
    • Updated Garlay's M14/21 Pack to latest version with new Scopes and Reticules. Crashes resolved
    • Updated MAP_Air (Chinooks and AH64A's) to v1.05
    • Removed Unnececairy classes from UI Overwrites
    • Fixed Position of Chatbox (Thanks to Dwarden for reporting and screenshotting),
    • Added extra SIX_Config.hpp entry: SIX_CHAT_Y_MISS - Defining the Y Position of the Ingame ChatBox
  • v0.65update
    • Added DeadBody Remover, setable in six_settings array, entry 2 (select/set 1)
    • Switched some of the SF Rifles for Aimpointed & Scoped Versions
  • v0.64update
    • Updated VILAS_Mod to 14-04-2007 Edition (Nicer Weapons, Muzzleflashes etc)
    • Updated Garlay's M14/M21 Pack (Muzzleflashes and most known issues resolved)
    • Performance tweaked Unitarrays
  • v0.63update
    • Added M14, M14 Sopmod, M21 and M21 Sopmod by Garlay (6thSense.eu), Great job! (With Credits & Thanks to: Jackal326, Dasquade and Drill Sergeant for the Sights (Models & Textures))
    • Fixed BMD1 EventHandlers, thanks to Rhodite and Dwarden for the report!
  • v0.62update
    • Fixed ACOG Scoped Rifles
    • Change Script timings for more optimized and faster tracking
    • Included RHS Mi-24 Hind
    • Updated NEM Zombies to v0.60
  • v0.61update
    • Fixed Missing Harrier classes from USA
    • Fixed AKS74UN Sound (Is a silenced rifle but sounded like loud one)
    • Added many functions and restructured six_base
    • AI Engagement Ranges for Scoped Rifles slightly higher, but for non-scoped rifles slightly lower.
  • v0.60update
    • Fixed Readme version mentioning of MAP_Misc aswell as changelog entry missing
    • Added SLA Officers & Pilots for DES and URB camo (was missing somehow)
    • Fixed Zoom of SPR
    • Added Relikki's Woodland & Urban RACS (Incl. Woodland Vehicles)
    • Optimized and Expanded Tracker Script. When debug mode is enabled, you can also follow enemy movement on the Map. Handy for Mission Makers
    • Forgot to remove the BMD1 Config before
    • Made the FontSize of the playernames etc. when you aim at them in Cadet Mode the same Size as Chat (So Configurable in six_usersettings.hpp)
    • Optimized Scripts
    • Added Client/Server version check, with nagger when Versions Mismatch
    • Moved some Markers Around (Smilies etc. to the End)
    • Added Debug Levels (Was using booleans before). Aswell as description in the ReadMe.
  • v0.59update
    • Updated the FOV and Zooms to Accomodate for discussed issues
    • Updated Weapons Dispersion, AICoef and Engagement Ranges
    • Added BMD-1 for SLA, by Mechastalin
  • v0.58update
    • Toned down the AI Dispersion values a lil
    • Fixed some ammo classes for SD
  • v0.57update
    • Changed Chat Font Size to smaller one, enabling more rows to display for chat. You can change these settings in SIX_config.hpp
    • Displaying 6thSenseMod Version Info in left down corner of ArmA Main Menu.
    • Incorporated Zeus Mod Dispersion, AICoef, Engagement Ranges, with own tweaks
    • Simulated body armor for Soldiers (body: ~2x5.56, 1x762)
  • v0.56update
    • Integrated GroupTracker by lwlooz, edited by me (you can disable it by changing the setting in six_usersettings.sqf, you change the looks and feel of it in six_usersettings2.hpp)
    • Added arrays which contain all units and groups on the map, updated every 10 seconds
    • Added EditorUpdate 1.02 by lowfly
    • Fixed the Civilian Side error, thanks for reports @ BI Forums
    • Temporary Static "MAP_NO_Crew=true" setting to allow our pilots to fly MAPF Choppers. Will work on other system to replace it...
    • Fixed PowerGREP profiles, thanks to Jinef for Report!
    • Updated ZombieMod to v0.55c
    • Updated Kegetys ArmA Launcher to v1.11
  • v0.55update
    • Fixed West SF Saboteur Weapons
    • Changed M16A4ACOG's back to M4AIM
    • Fixed bugs with MG3, and some Pistols
    • Updated SLX-GL3 to v0.93
    • Added Weapons Boxes for West / East (So now there's 3)
    • Preloaded SIX_base & MAP_Misc in memory, Preloaded SIX Addons & MAP_Misc Configuration in memory
    • MAP_Misc now automaticly loaded by SIX_Inits. As mission maker Please place the gamelogic: SIX Logic on the map and call it Server
  • v0.54update
    • Updated Vilas BASIC Mod to v1.11 (New Weapons, Updated Models)
    • Added SLX GL3
    • Added new SLA SF Classes for the different Camos
    • Renewed Class Listing
    • Small Fixes
  • v0.53update
    • Added BE-32k by Red Cottage (Thanks a million to granQ!)
    • Added BTR80 by Red Cottage (Thanks a million to granQ, especially the cool nvg in gunner mode!)
    • Added MAPFact/Marco Polo IV AH64-A and CH47D (But not into six classes yet)
    • Replaced Vilas M16A2 model by BIS model
    • Updated Kegetys Spectator to v1.01
    • Added New US SF Classes for the different Camos
    • Changed the Order of the Servers in the Launcher
    • Integrated Ebuds US SF Units
  • v0.52update
    • Included proper SIX_characters now
    • Fixed Amount of Magazines for AA Soldiers
    • Replaced weapons on the Soldiers: M4 with M16A4, Replaced Aimpoints with ACOG, Replaced G11 with M4
    • Disabled Radio Voices by Default (Introduced new config option in @6thSenseMod\SIX_config.hpp to re-enable, BUT DO NOT USE YET!!)
  • v0.51update
    • Expanded the EventHandlers
    • Moved many scripts into the six_base addon (INCL. Artillery and Chopper Support (DTP))
    • Useractions should be available as they should even after JIP
    • Integrated Dynamic Weather, Time Speedup and Sync Functionality
    • Created the base for the Nimod Dynamic Weather Integration
    • Removed the Nuke-Like RPG from the briefing and crates etc.
  • v0.50update
    • Compatible with v1.05
    • Updated G11
    • etc
  • v0.46update
      1. @(*!*&!#^@!$@!#$(@!*)#_@!)+#@!_+#%$&*!!!!!
  • v0.45update
    • Cleaned up the Weapons further
    • Fixed Bug causing many Crashes
  • v0.44update
    • Added All Missing Weapons from the SIX Classes
    • Added All Weapons and Magazines in Boxe
    • Added Missing Guard & Commando RACS classes to SIX
    • Added Automatic Rifleman Classes to RACS & SLA
    • Added many scripts and resources in SIX_base, saves the need for scripts included in missions (reduces mission-size!)
    • Re-Equiped ALL units in the game with the new weapons and hopefully better loadouts ;-)
    • Integrated MAP_Misc AI-Viewblocking Smoke and other types of Grenades aswell as the radio
    • Fixed bugs in Nimod Weather
  • v0.43update
    • Added many BIS Vehicles to the SIX Classes (Mainly CIV/USA/SLA) incl. Wrecks
    • Added RC Alouette
  • v0.42update
    • Added Tigers Steyr-AUG and HK-G11
    • Many small bug-fixes
    • Added Ammo/Weap Boxes (Not yet filled with current weaps)
    • Added Civilians (Still gotto do the vehicles etc)
    • Updated MAP_Misc to v1.02
  • v0.41update
    • Optimized the Auto Updater, Should be more user friendly and better error protected now!
    • Fixed Error in SIX_Vehicles, which was defined as Characters
    • Added Some more Vehicle Classes to have Crew from the different Camos
    • Switched CWC Woodland to Modern Woodland and used Vilas CWC units for CWC.
    • Fixed problem with the Weapons
  • v0.4
    • Added Many Addons for Units, Vehicles and Weapons for all sides and different ERA's & CAM patterns. They are all merged into the 6th Sense Universal Structure.
    • Added Zombie Mod
    • Added Flags
    • Dynamic Weather Mod
  • v0.3
    • Removed NATO Map Markers by SASMod
    • Added MAP_Misc with many features (incl my NS-Lite), aswell as new markers
    • Added Automatic Update Feature! Just run it from the Start Menu: 6thSense.eu ArmA folder
    • Added Charanos TroopMon v0.8
    • Removed EditorUpdate and released as seperate mod again.
    • Updated ArmA Launcher to v1.1 and updated config
    • Added SIX_mod
    • Added Simpson's Multicam units
    • Added Automatic Update Feature! Just run it from the Start Menu: 6thSense.eu ArmA folder
  • v0.2
    • Removed Chopper & Tanksound patches due to Engine fixes in v1.02
    • This is now v1.02-only compatible
    • Integrated editorupdate
  • v0.1
    • Initial version