Real Virtuality: Difference between revisions
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* '''[[:Category:Virtual Battlespace|VBS1]]''' : 1.75-1.99 | * '''[[:Category:Virtual Battlespace|VBS1]]''' : 1.75-1.99 | ||
* '''[[:Category:Operation Flashpoint: Elite|OFP: Elite]]''': 2.85 | * '''[[:Category:Operation Flashpoint: Elite|OFP: Elite]]''': 2.85 | ||
* '''[[Armed Assault|ArmA: Armed Assault]]''': 5089 - 5151 - | * '''[[Armed Assault|ArmA: Armed Assault]]''': 5089 - 5151 - 5163 | ||
* '''[[:Category:Virtual Battlespace|VBS2]]''': undetermined | * '''[[:Category:Virtual Battlespace|VBS2]]''': undetermined | ||
[[Category:Projects]] | [[Category:Projects]] |
Revision as of 20:29, 19 September 2007
Introduction
The engine behind all Bohemia games is called "Real Virtuality" (also previously referred to as "Poseidon"). It is responsible for handling the graphics, physics, scripting and the user interface.
Versions
The different versions of the engine are as follows:
- OFP: Cold Was Crisis: 1.00 - 1.46
- OFP: Resistance: 1.75-1.96
- VBS1 : 1.75-1.99
- OFP: Elite: 2.85
- ArmA: Armed Assault: 5089 - 5151 - 5163
- VBS2: undetermined