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(1.09 beta file changelog added) |
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== 1.09 beta file | == 1.09 beta file changelog == | ||
Useful for config editors. | Useful for config editors. | ||
=== dta\bin === | === dta\bin.pbo === | ||
* .\bicompiledshaders_default.shdc | * .\bicompiledshaders_default.shdc | ||
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* .\stringtableui.csv | * .\stringtableui.csv | ||
** Various fixes for the Russian language | ** Various fixes for the Russian language | ||
=== addons\ui.pbo === | |||
'''No changes'''. | |||
=== addons\language.pbo === | |||
* Various fixes for the Russian language | |||
=== addons\hotfix.pbo === | |||
* New javelin model | |||
* New grass model (ClutterFix_Grass_General, ClutterFix_Grass_Long, texture and rvmat in .\Data) | |||
* STR_MP_MUTE, STR_MP_UNMUTE added in .\all\stringtable.csv | |||
* Four death animation transitions added in .\anims | |||
* .\config.bin | |||
** Content of all ammo boxes changed | |||
** Armor values of M1Abrams, M113, BMP2, ZSU, Helicopters, StrykerBase, BRDM2 changed | |||
** Different weapon magazines for M113 (100Rnd_127x99_M2) | |||
** New recoils for all infantry weapons (CfgRecoils) | |||
** Dispersion (40-70%) reduced and unified for all weapon modes for 'all' weapons; aiDispersionCoef (2-3 times) expanded for MG type weapons | |||
** New Range and RangeProbability values for 'all' vehicle weapons | |||
** Weapon FFARLauncher, 57mmLauncher, 80mmLauncher has now two weapon modes: single, burst (AI only) | |||
** initSpeed for 'all' infantry weapons and launchers changed (in CfgMagazines) | |||
** airFriction, typicalSpeed changed for 'all' BulletBase based CfgAmmo classes | |||
** indirectHitRange of FuelExplosion reduced (now 2.5, was 80) | |||
** B_20mm_AP (CfgAmmo) changed | |||
** soundHit for Mine added (CfgAmmo) | |||
** deflecting for GrenadeBase classes and GrenadeHandTimed changed | |||
** RocketBase based and M_Javelin_AT ammo reworked | |||
** explosionTime for GrenadeHandTimed reduced (4, was 5) | |||
** airFriction changed for 'all' ShellBase based CfgAmmo classes | |||
** sabot classes no longer have explosionEffects | |||
** timeToLive of ShellBase changed (60, was 20) | |||
** scale of RscCompass expanded | |||
** CA_B_Mute button in RscDisplayMPPlayers added | |||
** Fixed the missing animation when the heal action was performed while kneeling or with a launcher in the arms. | |||
** turnSpeed of LauncherKneelActions reduced (8, was 1) | |||
** death animation transitions added for RifleStandEvasiveActions, RifleRunFActions | |||
** replaced death animation transitions of AdthPercMstpSrasWrflDnon_X with the new ones | |||
** Sakura chans anim fix integrated with slight differences for AmovPercMsprSrasWrflDfXX state classes |
Revision as of 06:40, 26 December 2007
1.09 beta file changelog
Useful for config editors.
dta\bin.pbo
- .\bicompiledshaders_default.shdc
- More recent shaders
- .\bicompiledshaders_nvidia.shdc
- More recent shaders
- .\config.cpp
- vonId to flags of CfgDifficulties added
- various sound value changes to DB values (CfgEnvSounds, CfgAmmo, CfgVehicles)
- CfgRecoils is now ReadAndWrite (was ReadAndCreate)
- sunMoon changed a little/fixed in DefaultWorld
- .\stringtable.csv
- STR_DIFF_DEATH_MESSAGES, STR_DIFF_NETWORK_STATS, STR_DIFF_VON_ID added
- Various fixes for the Russian language
- .\stringtableradio.csv
- Various fixes for the Russian language
- .\stringtableui.csv
- Various fixes for the Russian language
addons\ui.pbo
No changes.
addons\language.pbo
- Various fixes for the Russian language
addons\hotfix.pbo
- New javelin model
- New grass model (ClutterFix_Grass_General, ClutterFix_Grass_Long, texture and rvmat in .\Data)
- STR_MP_MUTE, STR_MP_UNMUTE added in .\all\stringtable.csv
- Four death animation transitions added in .\anims
- .\config.bin
- Content of all ammo boxes changed
- Armor values of M1Abrams, M113, BMP2, ZSU, Helicopters, StrykerBase, BRDM2 changed
- Different weapon magazines for M113 (100Rnd_127x99_M2)
- New recoils for all infantry weapons (CfgRecoils)
- Dispersion (40-70%) reduced and unified for all weapon modes for 'all' weapons; aiDispersionCoef (2-3 times) expanded for MG type weapons
- New Range and RangeProbability values for 'all' vehicle weapons
- Weapon FFARLauncher, 57mmLauncher, 80mmLauncher has now two weapon modes: single, burst (AI only)
- initSpeed for 'all' infantry weapons and launchers changed (in CfgMagazines)
- airFriction, typicalSpeed changed for 'all' BulletBase based CfgAmmo classes
- indirectHitRange of FuelExplosion reduced (now 2.5, was 80)
- B_20mm_AP (CfgAmmo) changed
- soundHit for Mine added (CfgAmmo)
- deflecting for GrenadeBase classes and GrenadeHandTimed changed
- RocketBase based and M_Javelin_AT ammo reworked
- explosionTime for GrenadeHandTimed reduced (4, was 5)
- airFriction changed for 'all' ShellBase based CfgAmmo classes
- sabot classes no longer have explosionEffects
- timeToLive of ShellBase changed (60, was 20)
- scale of RscCompass expanded
- CA_B_Mute button in RscDisplayMPPlayers added
- Fixed the missing animation when the heal action was performed while kneeling or with a launcher in the arms.
- turnSpeed of LauncherKneelActions reduced (8, was 1)
- death animation transitions added for RifleStandEvasiveActions, RifleRunFActions
- replaced death animation transitions of AdthPercMstpSrasWrflDnon_X with the new ones
- Sakura chans anim fix integrated with slight differences for AmovPercMsprSrasWrflDfXX state classes