animationState: Difference between revisions
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m (global arg, accuracy of results is dependant on sight?) |
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|1.00|= Game version | |1.00|= Game version | ||
|arg= global |= Arguments in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Return the name of | | Return the name of a unit's current primary animation. |= Description | ||
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|x1= <pre>_state = animationState player</pre> |= Example 1 | |x1= <pre>_state = animationState player</pre> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| mp = This command may only return accurate values when the target unit is within sight of the client. On dedicated servers, returned value is <???>. |= Multiplayer | |||
| |= See also | | |= See also |
Revision as of 15:30, 21 November 2008
Description
- Description:
- Return the name of a unit's current primary animation.
- Multiplayer:
- This command may only return accurate values when the target unit is within sight of the client. On dedicated servers, returned value is <???>.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_state = animationState player
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note