animationState: Difference between revisions

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m (global arg, accuracy of results is dependant on sight?)
m (dedicated server returns correct. value)
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|x1= <pre>_state = animationState player</pre> |= Example 1  
|x1= <pre>_state = animationState player</pre> |= Example 1  
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| mp = This command may only return accurate values when the target unit is within sight of the client. On dedicated servers, returned value is <???>. |= Multiplayer
| mp = When executed on a client, this command only returns accurate results when the target unit is within sight of the client. On dedicated servers, returned value is accurate. |= Multiplayer


|  |= See also
|  |= See also

Revision as of 13:03, 25 November 2008

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Return the name of a unit's current primary animation.
Multiplayer:
When executed on a client, this command only returns accurate results when the target unit is within sight of the client. On dedicated servers, returned value is accurate.
Groups:
Uncategorised

Syntax

Syntax:
String = animationState Unit
Parameters:
Unit: Object
Return Value:
String

Examples

Example 1:
_state = animationState player

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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