forceSpeed: Difference between revisions
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(does nothing) |
(in km/h!) |
||
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| Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. |= Description | | Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is km/h. |= Description | ||
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|p1= [[Object#Unit|Unit]] : [[Object#Person|Person]] or [[Object#Vehicle|Vehicle]] |= Parameter 1 | |p1= [[Object#Unit|Unit]] : [[Object#Person|Person]] or [[Object#Vehicle|Vehicle]] |= Parameter 1 | ||
|p2= speed: [[Number]] |= Parameter 2 | |p2= speed: [[Number]] (in km/h) |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 16:38, 9 January 2009
Description
- Description:
- Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is km/h.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Unit forceSpeed speed
- Parameters:
- Unit : Person or Vehicle
- speed: Number (in km/h)
- Return Value:
- Nothing
Examples
- Example 1:
- _helicopter forceSpeed 150
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17:02, 2 March 2007 (CET)
- Donnervogel
- Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
- Posted on 9 February 2008
- Kronzky
- Does not seem to do anything at the current time (V1.08.5163)