buttonSetAction: Difference between revisions

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[[Category:Scripting Commands OFP 1.96|BUTTONSETACTION]]
[[Category:Scripting Commands OFP 1.96|BUTTONSETACTION]]
[[Category:Scripting Commands ArmA|BUTTONSETACTION]]
[[Category:Scripting Commands ArmA|BUTTONSETACTION]]
[[Category:Scripting Commands ArmA2|BUTTONSETACTION]]
[[Category:Command_Group:_GUI_Control|BUTTONSETACTION]]
[[Category:Command_Group:_GUI_Control|BUTTONSETACTION]]

Revision as of 08:22, 3 June 2009

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Description

Description:
Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
Groups:
Uncategorised

Syntax

Syntax:
buttonSetAction [idc, action]
Parameters:
[idc, action]: Array
idc: Number - control ID
action: String - code body that should be executed when the button/active text is clicked
Return Value:
Nothing

Examples

Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""]

Additional Information

See also:
buttonActionbuttonSetAction_controlctrlActivate

Notes

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Notes

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