animationState: Difference between revisions
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[[Category:Scripting Commands ArmA|ANIMATIONSTATE]] | [[Category:Scripting Commands ArmA|ANIMATIONSTATE]] | ||
[[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:41, 3 June 2009
Description
- Description:
- Return the name of a unit's current primary animation.
- Multiplayer:
- When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_state = animationState player
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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