preloadObject: Difference between revisions
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[[Category:Scripting Commands OFP Elite |PRELOADOBJECT]] | [[Category:Scripting Commands OFP Elite |PRELOADOBJECT]] | ||
[[Category:Scripting Commands ArmA|PRELOADOBJECT]] | [[Category:Scripting Commands ArmA|PRELOADOBJECT]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:08, 3 June 2009
Description
- Description:
- Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name (CfgVehicles), or by Unit. Returns true once all data is loaded and ready.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = distance preloadObject object
- Parameters:
- distance: Number
- object: Object or String
- Return Value:
- Boolean
Examples
- Example 1:
spawn {waitUntil {10 preloadObject "SoldierW"}}
- Example 2:
spawn {waitUntil {10 preloadObject leader player}}
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note