setObjectTexture: Difference between revisions
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[[Category:Scripting Commands OFP 1.96|SETOBJECTTEXTURE]] | [[Category:Scripting Commands OFP 1.96|SETOBJECTTEXTURE]] | ||
[[Category:Scripting Commands ArmA|SETOBJECTTEXTURE]] | [[Category:Scripting Commands ArmA|SETOBJECTTEXTURE]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:26, 3 June 2009
Description
- Description:
- Textures object selection with texture named in array. Array has the form [selectionNumber,"Texture"]. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setObjectTexture [selectionNumber,texture]
- Parameters:
- object: Object
- [selectionNumber,texture]: Array
- selectionNumber: Number
- texture: String
- Return Value:
- Nothing
Examples
- Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"] _objectname setobjecttexture [1,"\pboname\texture2.paa"]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2