enableSimulation: Difference between revisions

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| object '''enableSimulation''' bool |= Syntax
| object '''enableSimulation''' bool |= Syntax


|p1= object: [[Object]] |= Parameter 1
|p1= [[Object]] |= Parameter 1


|p2= bool: [[Boolean]] |= Parameter 2
|p2= [[Boolean]] |= Parameter 2


| None |= RETURNVALUE  
| None |= RETURNVALUE  




|x1= <code>player enableSimulation true</code>|= EXAMPLE1  
|x1= <code>player enableSimulation false</code>|= EXAMPLE1  


____________________________________________________________________________________________
____________________________________________________________________________________________
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<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on 15 July, 2009 - 00:16 (CEST)</dd>
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
<dd class="note">
*enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
*the unit can still take damages and report status and enemies by radio.
</dd>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 23:19, 14 July 2009

Hover & click on the images for description

Description

Description:
Enable / disable simulation for given entity.
Groups:
Uncategorised

Syntax

Syntax:
object enableSimulation bool
Parameters:
Object
Boolean
Return Value:
None

Examples

Example 1:
player enableSimulation false

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 15 July, 2009 - 00:16 (CEST)
Lou Montana
  • enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
  • the unit can still take damages and report status and enemies by radio.

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