enableSimulation: Difference between revisions
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| object '''enableSimulation''' bool |= Syntax | | object '''enableSimulation''' bool |= Syntax | ||
|p1= | |p1= [[Object]] |= Parameter 1 | ||
|p2= | |p2= [[Boolean]] |= Parameter 2 | ||
| None |= RETURNVALUE | | None |= RETURNVALUE | ||
|x1= <code>player enableSimulation | |x1= <code>player enableSimulation false</code>|= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 15 July, 2009 - 00:16 (CEST)</dd> | |||
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt> | |||
<dd class="note"> | |||
*enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove. | |||
*the unit can still take damages and report status and enemies by radio. | |||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 23:19, 14 July 2009
Description
- Description:
- Enable / disable simulation for given entity.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player enableSimulation false
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 15 July, 2009 - 00:16 (CEST)
- Lou Montana
-
- enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
- the unit can still take damages and report status and enemies by radio.