WGL.Q – User talk
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Hello, about the [[lifeState]] page, shouldn't we use '''"code"''' instead of '''"pre"''' ? I always see "code" for Arma2 commands... ? | Hello, about the [[lifeState]] page, shouldn't we use '''"code"''' instead of '''"pre"''' ? I always see "code" for Arma2 commands... ? - [[User:Lou Montana|Lou Montana]] 07:44, 15 July 2009 (CEST) | ||
preview button for the win! --[[User:TeRp|TeRp]] 01:21, 11 August 2008 (CEST) | preview button for the win! --[[User:TeRp|TeRp]] 01:21, 11 August 2008 (CEST) |
Revision as of 06:44, 15 July 2009
Hello, about the lifeState page, shouldn't we use "code" instead of "pre" ? I always see "code" for Arma2 commands... ? - Lou Montana 07:44, 15 July 2009 (CEST)
preview button for the win! --TeRp 01:21, 11 August 2008 (CEST)
1.09 beta file changelog
Useful for config editors.
dta\bin.pbo
- .\bicompiledshaders_default.shdc
- More recent shaders
- .\bicompiledshaders_nvidia.shdc
- More recent shaders
- .\config.cpp
- vonId to flags of CfgDifficulties added
- various sound value changes to DB values (CfgEnvSounds, CfgAmmo, CfgVehicles)
- CfgRecoils is now ReadAndWrite (was ReadAndCreate)
- sunMoon changed a little/fixed in DefaultWorld
- .\stringtable.csv
- STR_DIFF_DEATH_MESSAGES, STR_DIFF_NETWORK_STATS, STR_DIFF_VON_ID added
- Various fixes for the Russian language
- .\stringtableradio.csv
- Various fixes for the Russian language
- .\stringtableui.csv
- Various fixes for the Russian language
addons\ui.pbo
No changes.
addons\language.pbo
- Various fixes for the Russian language
addons\hotfix.pbo
- New javelin model
- New grass model (ClutterFix_Grass_General, ClutterFix_Grass_Long, texture and rvmat in .\Data)
- STR_MP_MUTE, STR_MP_UNMUTE added in .\all\stringtable.csv
- Four death animation transitions added in .\anims
- .\config.bin
- Content of all ammo boxes changed
- Armor values of M1Abrams, M113, BMP2, ZSU, Helicopters, StrykerBase, BRDM2 changed
- Different weapon magazines for M113 (100Rnd_127x99_M2)
- New recoils for all infantry weapons (CfgRecoils)
- Dispersion (40-70%) reduced and unified for all weapon modes for 'all' weapons; aiDispersionCoef (2-3 times) expanded for MG type weapons
- New Range and RangeProbability values for 'all' vehicle weapons
- Weapon FFARLauncher, 57mmLauncher, 80mmLauncher has now two weapon modes: single, burst (AI only)
- initSpeed for 'all' infantry weapons and launchers changed (in CfgMagazines)
- airFriction, typicalSpeed changed for 'all' BulletBase based CfgAmmo classes
- indirectHitRange of FuelExplosion reduced (now 2.5, was 80)
- B_20mm_AP (CfgAmmo) changed
- soundHit for Mine added (CfgAmmo)
- deflecting for GrenadeBase classes and GrenadeHandTimed changed
- RocketBase based and M_Javelin_AT ammo reworked
- explosionTime for GrenadeHandTimed reduced (4, was 5)
- airFriction changed for 'all' ShellBase based CfgAmmo classes
- sabot classes no longer have explosionEffects
- timeToLive of ShellBase changed (60, was 20)
- scale of RscCompass expanded
- CA_B_Mute button in RscDisplayMPPlayers added
- Fixed the missing animation when the heal action was performed while kneeling or with a launcher in the arms.
- turnSpeed of LauncherKneelActions reduced (8, was 1)
- death animation transitions added for RifleStandEvasiveActions, RifleRunFActions
- replaced death animation transitions of AdthPercMstpSrasWrflDnon_X with the new ones
- Sakura chans anim fix integrated with slight differences for AmovPercMsprSrasWrflDfXX state classes
test --.kju 12:27, 22 January 2009 (CET)