WGL.Q – User talk

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m (forgot to sign *g*)
m (Clarified via MSN :))
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Hello, about the [[lifeState]] page, shouldn't we use '''"code"''' instead of '''"pre"''' ? I always see "code" for Arma2 commands... ? - [[User:Lou Montana|Lou Montana]] 07:44, 15 July 2009 (CEST)


preview button for the win! --[[User:TeRp|TeRp]] 01:21, 11 August 2008 (CEST)
== 1.09 beta file changelog ==
Useful for config editors.
=== dta\bin.pbo ===
* .\bicompiledshaders_default.shdc
** More recent shaders
* .\bicompiledshaders_nvidia.shdc
** More recent shaders
* .\config.cpp
** vonId to flags of CfgDifficulties added
** various sound value changes to DB values (CfgEnvSounds, CfgAmmo, CfgVehicles)
** CfgRecoils is now ReadAndWrite (was ReadAndCreate)
** sunMoon changed a little/fixed in DefaultWorld
* .\stringtable.csv
** STR_DIFF_DEATH_MESSAGES, STR_DIFF_NETWORK_STATS, STR_DIFF_VON_ID added
** Various fixes for the Russian language
* .\stringtableradio.csv
** Various fixes for the Russian language
* .\stringtableui.csv
** Various fixes for the Russian language
=== addons\ui.pbo ===
'''No changes'''.
=== addons\language.pbo ===
* Various fixes for the Russian language
=== addons\hotfix.pbo ===
* New javelin model
* New grass model (ClutterFix_Grass_General, ClutterFix_Grass_Long, texture and rvmat in .\Data)
* STR_MP_MUTE, STR_MP_UNMUTE added in .\all\stringtable.csv
* Four death animation transitions added in .\anims
* .\config.bin
** Content of all ammo boxes changed
** Armor values of M1Abrams, M113, BMP2, ZSU, Helicopters, StrykerBase, BRDM2 changed
** Different weapon magazines for M113 (100Rnd_127x99_M2)
** New recoils for all infantry weapons (CfgRecoils)
** Dispersion (40-70%) reduced and unified for all weapon modes for 'all' weapons; aiDispersionCoef (2-3 times) expanded for MG type weapons
** New Range and RangeProbability values for 'all' vehicle weapons
** Weapon FFARLauncher, 57mmLauncher, 80mmLauncher has now two weapon modes: single, burst (AI only)
** initSpeed for 'all' infantry weapons and launchers changed (in CfgMagazines)
** airFriction, typicalSpeed changed for 'all' BulletBase based CfgAmmo classes
** indirectHitRange of FuelExplosion reduced (now 2.5, was 80)
** B_20mm_AP (CfgAmmo) changed
** soundHit for Mine added (CfgAmmo)
** deflecting for GrenadeBase classes and GrenadeHandTimed changed
** RocketBase based and M_Javelin_AT ammo reworked
** explosionTime for GrenadeHandTimed reduced (4, was 5)
** airFriction changed for 'all' ShellBase based CfgAmmo classes
** sabot classes no longer have explosionEffects
** timeToLive of ShellBase changed (60, was 20)
** scale of RscCompass expanded
** CA_B_Mute button in RscDisplayMPPlayers added
** Fixed the missing animation when the heal action was performed while kneeling or with a launcher in the arms.
** turnSpeed of LauncherKneelActions reduced (8, was 1)
** death animation transitions added for RifleStandEvasiveActions, RifleRunFActions
** replaced death animation transitions of AdthPercMstpSrasWrflDnon_X with the new ones
** Sakura chans anim fix integrated with slight differences for AmovPercMsprSrasWrflDfXX state classes
test --[[User:WGL.Q|.kju]] 12:27, 22 January 2009 (CET)

Revision as of 08:15, 15 July 2009