buttonSetAction: Difference between revisions

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(merged command variations)
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| '''buttonSetAction''' [idc, action] |= Syntax
| '''buttonSetAction''' [idc, action] |= Syntax
|p1= [idc, action]: [[Array]] |= Parameter 1
|p1= [idc, action]: [[Array]] |= Parameter 1
|p2= idc: [[Number]] - control ID |= Parameter 2
|p2= idc: [[Number]] - control ID |= Parameter 2
|p3= action: [[String]] - code body that should be executed when the button/active text is clicked |= Parameter 3
|p3= action: [[String]] - code body that should be executed when the button/active text is clicked |= Parameter 3
| [[Nothing]] |= Return value


| [[Nothing]] |= Return value
|s2= control '''buttonSetAction''' action |= Syntax
|p21= control:  [[Control]]|= Parameter 1
|p22= action:  [[String]]|= Parameter 2
|r2= [[Nothing]] |= Return value
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Revision as of 17:50, 22 July 2009

Hover & click on the images for description

Description

Description:
Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
Groups:
Uncategorised

Syntax

Syntax:
buttonSetAction [idc, action]
Parameters:
[idc, action]: Array
idc: Number - control ID
action: String - code body that should be executed when the button/active text is clicked
Return Value:
Nothing

Alternative Syntax

Syntax:
control buttonSetAction action
Parameters:
control: Control
action: String
Return Value:
Nothing

Examples

Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""]

Additional Information

See also:
buttonActionbuttonSetAction_controlctrlActivate

Notes

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Notes

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