Material - Detail macro AS: Difference between revisions
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Revision as of 20:11, 7 September 2009
DT+MC+AS
PixelShaderID="DetailMacroAS";
VertexShaderID="BasicAS";
class Stage1
{
texture="temp\domek\Omitka1_detail.paa";
uvSource="tex";
class uvTransform
{
aside[]={16,0,0};
up[]={0,16,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="temp\domek\test02_MC.tga";
uvSource="tex1"; // coordinates from 2.UV set
};
class Stage3
{
texture="temp\domek\TestUV2_AS.tga";
uvSource="tex1"; // coordinates from 2.UV set
};