buttonSetAction: Difference between revisions

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<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
When using buttonSetAction from a script, you cannot use any variables local to the script in it.
<pre>
/* This will print 'any bar' in the hint box,
since _foo has no value according to buttonSetAction */


_foo = "foo";
buttonSetAction [100, "hint format[""%1 bar"", _foo];"];</pre>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 17:18, 5 October 2009

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Description

Description:
Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
Groups:
Uncategorised

Syntax

Syntax:
buttonSetAction [idc, action]
Parameters:
[idc, action]: Array
idc: Number - control ID
action: String - code body that should be executed when the button/active text is clicked
Return Value:
Nothing

Alternative Syntax

Syntax:
control buttonSetAction action
Parameters:
control: Control
action: String
Return Value:
Nothing

Examples

Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""]

Additional Information

See also:
buttonActionctrlActivate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

When using buttonSetAction from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box,
 since _foo has no value according to buttonSetAction */

_foo = "foo";
buttonSetAction [100, "hint format[""%1 bar"", _foo];"];

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