buttonSetAction: Difference between revisions
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on October 5, 2009 - 16:23</dd> | |||
<dt class="note">'''[[User:Kungtotte|kungtotte]]'''</dt><dd class="note"> | |||
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it. | When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it. | ||
<pre> | <pre><nowiki> | ||
/* This will print 'any bar' in the hint box, | /* This will print 'any bar' in the hint box, | ||
since _foo has no value according to buttonSetAction */ | since _foo has no value according to buttonSetAction */ | ||
_foo = "foo"; | _foo = "foo"; | ||
buttonSetAction [100, "hint format[""%1 bar"", _foo];"];</pre> | buttonSetAction [100, "hint format[""%1 bar"", _foo];"];</nowiki></pre> | ||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 17:23, 5 October 2009
Description
- Description:
- Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
- Groups:
- Uncategorised
Syntax
- Syntax:
- buttonSetAction [idc, action]
- Parameters:
- [idc, action]: Array
- idc: Number - control ID
- action: String - code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- control buttonSetAction action
- Parameters:
- control: Control
- action: String
- Return Value:
- Nothing
Examples
- Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""]
Additional Information
- See also:
- buttonActionctrlActivate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 5, 2009 - 16:23
- kungtotte
-
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format[""%1 bar"", _foo];"];
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: GUI Control