Hendo/Sandbox – User
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== Example Scripts == | == Example Scripts == | ||
=== Nose Camera === | |||
This script place a camera on the nose of an apache. | |||
<pre> | |||
#include "\vbs2\headers\function_library.hpp" | |||
_forever = true; | |||
_locationPosition = GetPos apache; | |||
_camera = "camera" camcreate _locationPosition; | |||
_camera cameraEffect["internal","back"]; | |||
//_camera CamSetDir 0; | |||
_camera CamSetFOV 1; | |||
_camera camSetTarget _locationPosition; | |||
//_camera CamSetPos [_locationPosition Select 0,(_locationPosition Select 1) + 2, 5]; | |||
_camera CamSetPos _locationPosition; | |||
_camera CamSetFOV 0.7; | |||
_camera CamCommit 0; | |||
while {(_forever)} do { | |||
_locationPosition = GetPos apache; | |||
_locationPosition = apache modelToWorld [0,6,2]; | |||
_targetPosition = apache modelToWorld [0,100,0]; | |||
_camera camsettarget _targetPosition; | |||
_camera CamSetPos _locationPosition; | |||
_camera CamCommit 0; | |||
sleep 0.005; | |||
}; | |||
</pre> | |||
Notes: | |||
* For the life of me I could not control the bank angle of the camera. Tried to use CamSetBank but no dice! | |||
=== UAV Shadow === | === UAV Shadow === |
Revision as of 20:14, 11 March 2010
Modeling
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Scripting
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Tools
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Nice third-party scripting blog
Example Scripts
Nose Camera
This script place a camera on the nose of an apache.
#include "\vbs2\headers\function_library.hpp" _forever = true; _locationPosition = GetPos apache; _camera = "camera" camcreate _locationPosition; _camera cameraEffect["internal","back"]; //_camera CamSetDir 0; _camera CamSetFOV 1; _camera camSetTarget _locationPosition; //_camera CamSetPos [_locationPosition Select 0,(_locationPosition Select 1) + 2, 5]; _camera CamSetPos _locationPosition; _camera CamSetFOV 0.7; _camera CamCommit 0; while {(_forever)} do { _locationPosition = GetPos apache; _locationPosition = apache modelToWorld [0,6,2]; _targetPosition = apache modelToWorld [0,100,0]; _camera camsettarget _targetPosition; _camera CamSetPos _locationPosition; _camera CamCommit 0; sleep 0.005; };
Notes:
* For the life of me I could not control the bank angle of the camera. Tried to use CamSetBank but no dice!
UAV Shadow
_forever = true; while {(_forever)} do { _pos = position player; _x = 100+(_pos select 0); _y = (_pos select 1); _z = 1000+(_pos select 2); _dest = [_x,_y,_z]; uav_1 flyInHeight 33; //uav_1 disableAI "PATHPLAN"; //uav_1 disableAI "TARGET"; //uav_1 disableAI "AUTOTARGET"; //uav_1 disableAI "MOVE"; joe doMove _dest; //uav_1 doMove _dest; uav_1 setDestination [_dest, "LeaderPlanned", true]; //uav_1 setPos _dest; //uav_1 disableAI "PATHPLAN"; //apache doMove (_player modelToWorld [0,0,0]); apache doMove _dest; //hint format ["uav flying toward %1..",_dest]; _wPosArray = waypoints uav_1; hint format ["uav has %1 waypoint..%2",(count _wPosArray), _wPosArray]; sleep 1; };
Melee
/* Purpose: Trigger demo Preconditions: - Create a T72 platoon - Create an A10 team - Create a playable USMC marine - Create a Trigger where you want the ambush Activator: trigger Author: Henderson */ //Feedback on script start hint "Fly Started!"; _grp = group player; //Create a tank _myTank1 = "M1Abrams" createVehicle (position player); //Create a driver //See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles "SquadLeaderW" createUnit [position player, _grp, "pilot = this ;"]; //Place them in the tank pilot action ["getInDriver", _myTank1]; player action ["getInGunner", _myTank1]; //Create a tank _myTank2 = "M1Abrams" createVehicle (position player); //Create a driver //See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles "SquadLeaderW" createUnit [position player, _grp, "pilot2 = this ;"]; "SquadLeaderW" createUnit [position player, _grp, "gunner2 = this ;"]; //Place them in the tank pilot2 action ["getInDriver", _myTank2]; gunner2 action ["getInGunner", _myTank2]; //Cue the A10s hog commandMove (position player);
Killer AH1Z
/* Purpose: Have A1Z engage player Preconditions: A1Z (snake) spawn Activator: snake Author: Henderson TO USE: Save this file in C:\Documents and Settings\user\My Documents\VBS2\mpmissions\missionname\ Make an M1A1 and name it player Make an AH1Z and name it snake - use the following initialization script for snake call {player execVM "snake.sqf";} Run like the dickens! */ //Feedback on script start hint "Snake Started!"; this flyInHeight 200; while {alive player} do { snake doMove getPos player; snake doTarget player; //hsnake selectWeapon "HellfireLauncher"; snake doFire player; sleep 1; }; hint "Snake killed player!";