P3D Point and Face Flags: Difference between revisions
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*[[P3D File Format - MLOD P3DM]] | *[[P3D File Format - MLOD P3DM]] | ||
*[[P3D File Format - ODOLV40 Revised]] | *[[P3D File Format - ODOLV40 Revised]] | ||
*[[P3D File Format - ODOLV7]] | *[[P3D File Format - ODOLV7]] |
Revision as of 16:53, 16 May 2010
These 'flags' (or attributes) are present in the following p3d's
Point Flags
These correspond to O2L 'Point Properties'
NHUUFdLS Surface xxxxxxx0 normal xxxxxxx1 on surface xxxxxxx2 above xxxxxxx4 under xxxxxxx8 keep height(fence) Lighting Face xxxxxx0x normal xxxxxx1x shine xxxxxx2x always in shadow xxxxxx4x full light xxxxxx8x half light decal xxxxx0xx normal xxxxx1xx decal (obsolete for A2) xxxxx2xx radio12 (OFP only) Fog xxxx0xxx none :ofp normal xxxx1xxx sky :ofp none xxxx2xxx normal :ofp sky User xxUUxxxx user 0..255 (obsolete for A2) H x1xxxxxx hidden vertex Normals x0xxxxxx by face x2xxxxxx fixed (normal) x4xxxxxx by impedence
Face Flags
Corresponding to O2L 'face properties'.
Enable shadow
0x00000010 - off (disable shadow)
Enable texture merging
0x01000000 - off (disable texture merging)
ZBias (0x00000300 mask)
0x00000000 - none 0x00000100 - low 0x00000200 - middle 0x00000300 - high
Lightning (0x003000a0 mask)
0x00000020 - both sides 0x00000080 - position 0x00200000 - flat 0x00100000 - reversed (transparent)
User (0xfe000000 mask)
0xfe000000 - user additional mark value (0..127)