Task: Difference between revisions
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See also: [[Tasks]] | See also: [[Tasks]], [[briefing]] | ||
[[Category: Data Types]] | [[Category: Data Types]] |
Revision as of 18:19, 3 August 2010
A task is the variable type that can contain a task (formerly known as "objective").
_task = player createsimpletask ["obj0"]; _task setsimpletaskdescription ["Remove enemy", "Clear enemy", "Danger"]; _task setsimpletaskdestination [6132.75, 7754.75]; _task settaskstate "Created"; [nil, nil, _task, "created"] execvm "\ca\modules\mp\data\scriptcommands\taskhint.sqf";
Description
Task state value may be one of:
- "Succeeded"
- "Failed"
- "Canceled"
- "Created"
- "Assigned"